Hey guys !
I'm here to introduce a custom particle emitter behaviour, so I made a tutorial just for you
(give me robux!)
I recorded a tutorial video (the first video), and exemples (second video).
First Video that explain how I created the chimney smoke from my SP00KY HOUSE !!
Texture I used to create the smoke effect: rbxasset://textures/particles/fire_sparks_main.dds
If the video is not clear follow step by step the instructions:
Insert a "ParticleEmitter" object into a brick
Resize the brick: Brick.Size = Vector3.new(0.2, 0.2, 0.2)
Set a rate of 500 (which is the max) on the "ParticleEmitter" object
Set the lifetime to a normal value, not a range. like  and not [10, 15]
The Texture I used to create the smoke effect: rbxasset://textures/particles/fire_sparks_main.dds or try something else that is transparent like multiple dots.
Play with "ParticleEmitter's speed" and "ParticleEmitter's RotSpeed". The RotSpeed kinda create the 3D effect
I share the 3 lines of code to animate the smoke:
while wait(math.random(10, 20)/10) do
script.Parent.ParticleEmitter.Acceleration = Vector3.new(math.random(-10, 10)/100, math.random(-50, 50)/100, math.random(-60, 60)/100)
Oke now I'll show the potential of it with a last video:
For those that still stuck, please find the tutorial file in attachment.
Thanks, I hope this'll be helpfull :DDD
Me luv ya all :] .