In the past, we have been able to use TeleportService in conjunction with BindToClose to teleport our players to a reserved server lobby while we perform game updates (such as with Merely’s soft shutdown script), which allows us to keep the vast majority of our concurrent players after we shutdown our games for updates.
As of yesterday (or the day before?) it instead instantly shuts down the server, preventing us from teleporting any players. It may even be entirely an issue with BindToClose as it doesn’t seem to yield and show the initial warning message that it usually does.
This functionality is super important to a lot of games and I’d hate to lose it!