BrickColor.palette "Deep orange" bugs

print( BrickColor.new(‘Deep orange’).Number ) → 1005

print( BrickColor.palette(42).Number, BrickColor.palette(42).Name ) → 1017 Deep orange

–using the studio property window’s color palette and changing Part’s brick color to Deep orange:
print(workspace.Part.BrickColor.Number) → 1005

Conclusion: BrickColor.palette returns a borked list. All the other colors are fine except this mysterious “Deep orange” twin that is breaking a couple palette scripts, and I was stumped for a bit on this.

Please make palette return the 1005 color and not this weird 1017 color (1017 isn’t a currently used color out of the 64 in studio.)

[strike]PS: Are these still being given out? Red Banded Top Hat - Roblox I’m guessing the white boss hat collection is more of a thing now. I can’t exactly whitehat so all I got is bug reports, lol.[/strike]
Edit a long time later: Got the red banded top hat for reporting 300 hats/gear/heads that had a non-zero mesh offset

[quote=Maelstronomer]–using the studio property window’s color palette and changing Part’s brick color to Deep orange:
print(workspace.Part.BrickColor.Number) → 1005[/quote]

You must have accidentally set it to Neon Orange, which is almost identical and has number 1005.

Here’s a way to sanitise it to make it better:

function sanitiseBColor(bColor)
return BrickColor.new(bColor.Name)
end

That should return the correct value which you’re looking for.

Yeah I’m doing something like that for now d: Please fix the Palette vs Studio palette discrepancy D: