Happens inconsistently after every publish or major script change (?). Could also be a combination of my not-high-end Windows 10 PC and something else. I’m unsure if this issue is entirely on my end right now.
At other times the character loads at a normal speed.
You can usually predict when it’s going to take ages to load the character by how long it takes to load the solo test (I’m assuming because of the publishing/script changes that it has to re-build the place?).
During the wait time when the test has loaded but the character hasn’t,
:LoadCharacter() does nothing, and you’re just left sitting there in free camera with no character, StarterGUIs or anything else.
You can seem to skip the wait by stopping the test while waiting for the character and starting it again.
I believe it has started happening recently - it’s been maybe a week since it started for me.
I find it very disrupting to my workflow.