I’m still getting reports. Anyone else? If not, it might be on my end.
player.CharacterAdded:connect(function(character)
-- wait till character loaded
repeat
wait()
until character.Parent
-- add weapon
local using = data.using.weapons
local weapon = Weapons[weapon]:Clone()
weapon.Parent = character
spawn(function()
local start = tick()
while wait() and (tick() - start) < 4 do
local w = character:FindFirstChild("Weapon")
if not w then
local msg = Instance.new("Hint",workspace)
msg.Text = "Weapon not loaded: " .. data.inventory.weapons[using][1] .. "_" .. tick() - start
end
end
end)
Basically my script. According to the hint, the weapons suddenly disappears after 1.6~1.9 seconds. No errors and happens very rarely and randomly.