How do I stretch out time for animations?

https://gyazo.com/f93875c363344efaa59af373928e0e17.gif

I changed the animation length but all it did was add time, not stretch the animation time.

I’m not used to the new animation editor.

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I swear the old editor used to stretch… If you look around in the settings you might find an option to enable it.

In the meantime, I think you have to just manually move them.

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I hate the new animation editor. I have no idea how to make it so the beginning of your animation is in the default character position. The original animation editor did it.

Yep, this is a regression. Bug report for reference: Animation editor highlight bug

Yes, this is one of the things i don’t like about the new editor, for now the only way to do it is to cut and paste the keyframes.

We decided to make it so that changing the animation time would just change the time and not stretch the animation. This way it is more consistent with other types of animation editors out there.

That said, we are going to investigate adding a stretch or scaling functionality to the keyframes.

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Is this fixed?
I need to scale animations…

As this is not in Platform Feedback it is pointless to bump here, unfortunately.