Xbox players cannot join servers containing players from other platforms and vice versa. I would like to know whether a server is for Xbox players so my matchmaking system can match players who can actually play together.
When the first player joins I can call GuiService:IsTenFootInterface() from his client and send the result to the server but this has two downsides:
- Have to wait until a player joins the game which can take a while
- Assumes the client is telling the truth
Is there a better way?