How to detect if game server is for Xbox players?

Xbox players cannot join servers containing players from other platforms and vice versa. I would like to know whether a server is for Xbox players so my matchmaking system can match players who can actually play together.

When the first player joins I can call GuiService:IsTenFootInterface() from his client and send the result to the server but this has two downsides:

  • Have to wait until a player joins the game which can take a while
  • Assumes the client is telling the truth

Is there a better way?

7 Likes

By the looks of it there is no better way