Lighting issues with unioned CornerWedgeParts

Picture is pretty self-explanatory. The shadow’s intensity changes based on the size of the wedge.

All unions suffer from lighting issues as they take up space in the voxel grid as a solid meshed block, where-as in reality their volume is distributed differently. This is most likely done for performance reasons.

That’s silly. We should at least get the ability to turn it off.

This isn’t limited to CornerWedgeParts. The migration to Discourse seems to have eaten my repro file but I can provide it again if necessary.

Try changing collisionbox?

Hey there. I am just going to bump this thread because I have some issues with CornerWedgePart and lighting and I cannot make my own post.

For some reason one of the triangles on the CornerWedge Behaves differently. I am using Future lighting and I have best graphics on. This happens in the player and studio.


For a video
https://gyazo.com/da83fd4d6d3bbbf692ffcf49a54c37a3

If there is anyway I can get rid of it please say. Thanks!