Making MeshPart's MeshID readable

Yeah, I’m sure everyone here agrees. Rest assured though, because what dekkonot posted was wrong – the ROBLOX staff aren’t intending to use it as a security feature.

IIRC there’s some weird inner workings of the ROBLOX engine or their design process that require MeshId to be writable in order for it to be readable. That would require MeshParts to be more dynamic than they are now, and ROBLOX wanted to ship the feature ASAP rather than delay it until they got around to extending MeshParts like that.

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