[Edit] With today’s update, playing on Mac is practically impossible without getting 10-30 FPS on most part intensive games. New repro place: https://www.roblox.com/games/1995098790/Baumzs-Place-Number-122
Describe the bug. Describe what is happening when the bug occurs. Describe what you would normally expect to occur. With the graphics mode set to Metal, I get large drops in FPS when ever there is like 20 or more meshparts visible in the frame. With the graphics mode set to OpenGL the drops in FPS does not occur. This is a problem as when ever I play games using the Roblox client, it defaults to using Metal as the graphics mode.
How often does the bug happen (Everytime/sometimes/rarely)? What are the steps that reproduce the bug? Please list them in very high detail. Provide simple example places that exhibit the bug and provide description of what you believe should be the behavior. Happens everytime.
Repro Place: https://www.roblox.com/games/1995098790/Baumzs-Place-Number-122
Steps to repro: Join the game and get a few of the palm trees in the viewport (the palm trees are all the exact same meshpart). Notice there is a drop in FPS.
Where does the bug happen (www, gametest, etc) Is it level-specific? Is it game specific? Please post a link to the place that exhibits the issue. Happens on live games and in studio.
Would a screenshot or video help describe it to someone? If so, post one.
- For graphics bugs, it is sometimes helpful to know your system specs, especially graphics card.
When did the bug start happening? If we can tie it to a specific release that helps us figure out what we broke. Started like a month ago, got worst like 2 weeks ago.
Anything else that you would want to know about the bug if it were your job to find and fix it. Here is a gif of the issue occurring on all graphic levels. Also one of an actual real game
As a bonus question, is there anyway to force the Roblox client to use OpenGL until this issue can be resolved?