Modify MeshPart.MeshId through plugins/command bar


#1

As a developer, it’s currently painful to have to manually change MeshId for a large number of MeshParts at once. As an example, I have spent a bit over 3 hours changing 100 Special Meshes to MeshParts manually today, while I could have used that time to do other things for the game.

I understand that changing it at runtime has complications, however it’d be great if we are allowed to change them via plugins. If Roblox is able to address this issue, it would save us the time we need to spend manually setting our meshids and spend more time making other things for our games.