Apologies if this has been brought up before. Recently I’ve been noticing on my games that more than one server are being created when older servers have not reached their capacity.
My preferred players is set to 50. None of these servers in this example have ever reached that many players. It hurts the experience of my game if there are no other players to interact with.
It’s literally the most infuriating thing right now because I hate having to shutdown innocent players just because i want them to get the full-effect of the game by not being on single player servers.
Yeah - It’s really annoying
Players wait for ages on their own in the new server - even though there are other servers with spaces - and then dislike (in my game because it needs 2 players to start)!
Going to bump this because of how important I think social aspects in games are. I recently increased my server sizes to aid this, but Roblox creating these servers is ruining that experience for players.
I am unsure of whether this is caused by teleport service but it is used in my game.