Motor6Ds Directly Affected By Frame Rate


#1

When I was testing with my new 120hz laptop display and a DLL injector that unlocks the frame cap, I noticed that Motor6Ds in an upcoming game go a lot faster than they should. The video above shows a green part with a BodyAngularVelocity (expected result) and a red part with a Motor6D. The speed of the red part decreases when the frame rate decreases, and increases when I unlock the frame rate.

Repro file: Motor Speed Bug.rbxl (13.9 KB)
Frame rate limiter: https://www.roblox.com/library/393398335/Render-Settings-Plugin


#2

Funny, the animations on character also gets slower when they lag or get bad frame rates. That sure is probably expected or not.


Or maybe not, I’m not entirely sure.


#3

This explains my old computer having super slow Motor6Ds… Funny.

This is probably just that somebody forgot to move this to physics code instead of frame update (or not)