I’m working on a ship-related game and I’m trying to find a way to let players make use of decks underwater. My best solution right now is a mostly transparent piece of glass covering the open area of the ship to hide a piece of a barely transparent water part: https://gfycat.com/FrayedAmpleBellsnake
Which looks nice there but it relies on a bug so I’d rather use something more reliable. This also causes some other problems like hiding anything transparent below the waterline and screwing with other images on the water surface. I’ve experimented a little with making the water part a union with the profile of the ship cut out, but I can’t think of a good way to make the water surface appear to be moving.
A thing to note in this game is the map moves around the ship, but that shouldn’t matter too much because I can make the water independent of that if needed. I think that rules out terrain water though.
So yeah does anyone have any ideas or weird gui properties I’ve never heard of that could be useful?