Well, I have some form of suspension done.
Now to actually make it move.
Threw together a quick plugin if anyone is interested. Allows you to quickly set the attachments for a constraint https://www.roblox.com/Attachment-Setter-item?id=461214827
We will be releasing the constraint / attachment UI very soon!
You sir, are a god.
Will it also work with welds and stuff, since they have some similar properties? It would make welding vehicles together easier for me.
Managed to get a working vehicle going.
Works fairly well on terrain. Used hinges to spin the wheels, but I think I'm going to add a thrust as well to give it a stronger push.
I replicated Newton's cradle using Rope Contraints, the result is not quite the same.
What is your elasticity on your balls? It needs to be at 1.
It was set at default 0.5. This is what it looks like with elasticity set to 1.
Oh well that's random
I wish we already had attachment based welds. But we still have a lot of design to do before we can get that into your hands.
This is pretty fun!
And is playable:https://www.roblox.com/games/414584728/Aqua-Sports
Added my constraint-chassis to my old vehicle. So much better.
Does Workspace.PGSPhysicsSolverEnabled need to be true to use these constraints? PrismaticConstraints weren't working in one of my places until I set it to true.
Yes these constraints work exclusively under PGS
I created a new place and noticed it was on by default. Does that mean there's no harm in enabling it in my existing places?
If you are migrating an existing level, please read:http://wiki.roblox.com/index.php?title=Building_with_PGS
Any way we can get a small tutorial for constraints? For some people it is self explanatory, but other's it isn't. I would recommend a small video tutorial on how to set up some the constraints for their uses like with the car for example or the doors.
Used BallSocketConstraints as couplers on this Eurostar, works great and very stable!