New Property: Enum.HumanoidHealthDisplayType Humanoid.HealthDisplayType

This new property controls when a humanoids health bar should be displayed.

Enum.HumanoidHealthDisplayType has three values.

Enum.HumanoidHealthDisplayType.DisplayWhenDamaged (Default). A humanoids health bar will only display when the humanoids health is not equal to their max health.

Enum.HumanoidHealthDisplayType.AlwaysOn. The humanoids health bar will always display.

Enum.HumanoidHealthDisplayType.AlwaysOff. The humanoids health bar will not display. This is the equivalent of setting the HealthDisplayDistance to 0.

Note: Healthbars will no longer be always displayed by default, only when a humanoid is damaged. If your game relies on health bars being shown all the time, you should add a StarterHumanoid and set the HealthDisplayType to AlwaysOn.

34 Likes

There’s going to be some nay-sayers here but I think this is the best default behavior. In most games health isn’t even applicable so why show it when it’s a total eyesore? Thanks for going with the clean route. :slight_smile:

13 Likes

Wasn’t expecting this, but now that I think about it, this is a great update!

Having 100 player servers with lots of health bars is pretty annoying.

Thank you!!

6 Likes

Don’t suppose it’s out of the question/too late to ask for a fourth option of UserChoice which can be configured from the hamburger menu?

4 Likes