Occasional long "SettingsHub" spikes

I’m still getting this in my game.

For now you can just reduce the number of "print()"s you call in your game and it will fix the lag. Good thing too is that if all of your prints are being called from the server, you’re the only person who will experience that lag anyways

I actually don’t have any prints, it’s a result of unhandled errors (which I’m fixing). But yeah, thanks for the tip.