Question about RemoteEvents and Filtering

Simple Question.

Which is longer? Or are they the same time?

1 Client -> Server -> Client (Im guessing this takes longer but I need to verify)
2 Client -> Server

#1 will take longer as the travel time is effectively doubled (from latency).

Think of it like driving somewhere. #1 you drive there and drive back. #2 you drive there and stay. Which do you think will take the longest?

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so if some people complain about lag in my game currently, they will experience twice as worse lag. yikes, that’s definitely not an option.