So many new things we can do now! Awesome release.
Animations get a little funky at extreme size differences:
One small step for blox, one giant leap for bloxkind.
Went in the game and someone suggested that we can now make a game about the players scaling themselves to solve puzzles or whatnot. Concept’s up for grabs.
Made my own demo for this. You can individually scale the 4 values, with an included uniform scale option.
You can check it out here:
Looks like head scaling isn’t working correctly
I think I’m scaling the SpecialMesh Scale as well as the size of the Head part. I will try and get a fix out for this ASAP. I don’t think this is a reason to turn off the flag though, for now you can just set the Scale back to Vector3.new(1.2, 1.2, 1.2) on Changed for the Head SpecialMesh.
Will this affect “hats” (not necessarily just on the head)?
R15 probably shouldn’t use the SpecialMesh head. After all, aren’t you guys trying to deprecate that class?
If it was using a MeshPart, that would also open up the ability to scale the head to non-uniform scales.
Oh by the way, characters like to die if you resize the character too frequently and there’s latency.
The characters seem to have trouble rotating to direction they are working towards when they are big
I’m using that script you supplied. though the head is 1.6 and I’ve changed the mesh offset to 0.6
R15 Bloxkin simulator confirmed?
Also… found a bug. If you set it the values to 0 or lower, the character disappears and has to respawn.
I wish you weren’t such a great web developer, lol. Tried to break it but I couldn’t.
:^)
Really wish I had Ninja Mask of Light or Workclock Shades on zlib:
https://t0.rbxcdn.com/079f05f02ae7a3c7036946c36e1ebe05?.png
ROBLOX needs a Faceless Face.
I second this lol.
I do wish you could get smaller than you are currently able to re-size to, but at the same time, this is neat. This is really neat. Super neat.