Release Notes for 321

Notes for release 321

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“Fixed issue where some relative sized UI would be off by one pixel.”

sweet

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Function information is displayed after autocomplete.

oh god yes finally thank you

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API Changes

Added 'deprecated' tag to Function KeyframeSequenceProvider.GetKeyframeSequence
Added 'PluginSecurity' tag to Function KeyframeSequenceProvider.GetKeyframeSequence
Added 'deprecated' tag to Function KeyframeSequenceProvider.GetKeyframeSequenceById
Added 'PluginSecurity' tag to Function KeyframeSequenceProvider.GetKeyframeSequenceById

Client Difference Log

(TEMPORARY URL)

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Live on the what?

Wild guess: “Render custom content” (i.e. the thumbnail generator) or something

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What exactly was changed for “Fixed screenshot capture on macOS.” Is this for the client side (Roblox app)? I didn’t even know that it existed, and I never see it.

What is BodyTypeScale and BodyProportionScale?

Fixed issue where some relative sized UI would be off by one pixel

Does this fix the UIGridLayout issue?

(Items inside the grid that have the right size to fit perfectly in a single line have the last element go to a new line.)

That is not the issue being described, therefore I would doubt it.

I’ll check when it goes live

The 1 pixel difference is part of the UIGridLayout issue

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Part of the upcoming anthro update, which means we are a step closer to a live release of the update!

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To put it simply without saying too many details, it means the game server.

Removed Published Projects.

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“Fixed issue where some relative sized UI would be off by one pixel.”

This is still an issue if we start rotating the GUIs or use SurfaceGuis while tweening their sizes:


rotated frame made up of four frames and an ImageLabel can still be off between their children


surfaceGui background made of three frames and two ImageLabels (three layers on Y axis (UDim2)) - sometimes a layer overlaps other and/or a layer is a pixel off.

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I can’t really tell what the problem is?

image

AT LAST THEY FIXED THE MAC SCRIPT EDITOR ISSUE!

…

oh never mind :c

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Didn’t even know this was a bug, I thought I was going insane.

They’re still actively working on this, but no, that’s not apart of this update unfortunately.

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