Resurrecting idea of keys to selectively give users access to paid-access games

paid-access

#1

As a Roblox developer, it is currently nearly impossible to give a large number of people free access to a paid access game. (We can give people some robux on an individual basis but that would be a huge pain; we could create our own internal paid access system but then we lose the benefits of appearing on the ‘top paid’ list and no doubt would receive many thumbs down from players hitting the internal pay wall.)

Every other games platform I can think of allows developers to give out keys to youtubers, kickstarter backers, testers, friends, etc so they can try the game for free. Usually numbering in the thousands.
I am particularly interested in giving keys out to youtubers but am also quite curious about the possibility of kickstarting a paid-access Roblox game.

I’d prefer keys; if there was a whitelist it would need to be something where we could import a whole list of user id’s or names as entering them in one at a time would likely be more effort than it’s worth.

Don’t want to rekindle a holy war! I’ve seen that this topic has been brought up at least twice before, years ago, with much arguing amongst devs. I just wanted to bump the issue and add my voice to the pro column.


#2

I think the best way to go about this is to let the developer of the game to set how many times a key can be used, whether that’s 1, 2, or infinite times. Keys, of course, should be able to be deleted at any point by a developer.

I highly support this feature and think it’s important for developers to have more control over their own game.