First of all, from the pinned post in this category:
“Feature Requests” has multiple sub-categories (Client/Studio/Mobile/Web), please put it in the right bin.
There have been multiple threads about this, please make sure to use the search feature in the top right to look if a topic has already been discussed:
Personally I think it’s been a feature in the realm of “needed” since Rotation was first introduced in GUIs.
-GuiObjects that are Rotated under other GuiObjects with ClipsDescendants set to true, will be clipped as opposed to the current behavior (no clipping support)
To be perfectly honest my formal argument For this request is that GUIs that are rotated while parented to a GuiObject with ClipsDescendants set to true, will not produce the correct behavior (rendering wise) that comes with bein…
Apparently it isn’t… Even when out of the Frame the object is still visible which shouldn’t be possible.
When a GUI’s rotation is not set to default (0), It does not follow any ClipsDescendants settings. This is really annoying and ruins a lot of possibilities with effects. I’ve seen on other posts about this issue, but none have addressed a way to avoid this issue.
Either fix, or help me find a solution to rid of this problem - it’s driving me crazy!
Thanks!
'Ello! I’ve been trying to make a few various kinds of fun projects for my game (right now making a statistics thingy :P), however I noticed that ClipsDescendants does not work with rotated frames.
[image]
I feel like it would be nice to add this functionality to guis or maybe add the possibility of primitive shapes such as triangle or circles.
[size=2](If this was already posted, sorry.)[/size]
What issue are you having? Describe what is happening when the bug occurs. Describe what you would normally expect to occur.
–Rotate GUI objects do not work with ClipsDescendants property. Normally, anything outside of the parent border is not rendered (like the red ImageLabel). If it is rotated, it will render the entire object.
Does the bug happen 100% of the time?
–By what I tested, yes.
If so, are there steps that reproduce the b…
There’s also some staff replies in some of these, in case you’re interested why it hasn’t been implemented yet.
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