How many use cases are there for using colors relatively?
As a fairly experienced UI designer, the only cases where I have used relative colors are for having certain greyscale images change color (e.g. team color of the team that won the round).
However, note that I said greyscale images. I never actually use relative colors as relative colors.
Unless you have a very specific, niche theme, relative colors are almost never used. It could just be me, though.
Mhm, but look at the feature request template. It doesn’t ask to give any solutions or ideas. It asks you what the problem is and how fixing it would help you. That should usually then be the focus of a feature request. Also note that this is what I have been told, and have read, during my time on the DevForum.
> Please complete one of the following sentences:
> As a Roblox developer, it is currently too hard to . . .
> As a Roblox developer, it is currently impossible to . . .
> If Roblox is able to address your issue, how would it improve your game and/or your development experience? Please be as specific as possible.
The questions I am asking to myself about your solutions are:
- Are they actually needed, or would they just be cool to have?
i. Is it easy to do already?
- Would they be used a lot, or just there to bloat the engine?
- Are there better implementations?
- Can I think of a way to make a theme switching system using the suggested solutions?
[Q1/2] Having color inversion would be cool… but how many times would we use it? [Q1] I’ve never had a use case for this before (although I considered making a Persona-style UI once). [Q2] How many games have you seen that have even attempted to invert colors?
[Q1/1i/2] And although having an official way to make a theme switcher would be cool, it’s not too hard to script and the only use case I can come up for it is switching themes (something most players in a popular game wouldn’t care about anyway, given their mean age).
[Q4] Honestly, I’m trying to figure out how a relative theme changing system would work. It’d be annoying to design, as I’d only be able to use 1 automatically-applied color and everything else would need to be set manually. [Q3] My solution idea in my previous post addresses this I think. At this stage, I don’t see your idea in a state that would be good to use.
This is very opinionated, as the way people can visualise your idea is subjective, but I think I am raising valid concerns (and either way, it reinforces & clarifies your argument if you beat me )
If you’re wondering why I am so interested in breaking down your ideas, asking questions about whether they’ll be used or not, etc. etc., it’s because that’s what Roblox staff do when looking at feature requests. Time & resources are finite, and Roblox already has a lot on their plate.
It would be great if we could have tons of cool UI features (cough actually we are missing out on a lot of useful stuff cough) but there’s more to Roblox than that.
The important part of a feature request is the ‘why’, just like in game design and product design (at least from my experience as a developer and as a student).
Idk, I’ll rest my case here.