Terrain corrupting in team create

I don’t necessarily know an easy way to repro this, I can hand my scripts over to an admin if yall want but basically I’m generating terrain in a team create, and when I come back later it’s corrupted to hell

Before:

After:

It seems to mostly happen with really really intensive generations, when I get up to generating maps that are like 2048 voxels by 2048 voxels

2 Likes

What context is the generation script running from? Can you give us a pared-down example; a place with just a script that does the terrain generation in the context you’re using it? By ‘context’ I mean where the Script instance is parented and how you’re triggering its execution.

2 Likes

I’m executing it from the command line, I’ll message you a place file

2 Likes

Are you using a plugin?

1 Like

This has also happened to me, in a team create we had a very large map (a 1:1 scale of the south route of everest) and after publishing the game it corrupted.


I also find it interesting that in a single player studio, the game wouldn’t even save. But in the Team Create it did.