I don’t necessarily know an easy way to repro this, I can hand my scripts over to an admin if yall want but basically I’m generating terrain in a team create, and when I come back later it’s corrupted to hell
What context is the generation script running from? Can you give us a pared-down example; a place with just a script that does the terrain generation in the context you’re using it? By ‘context’ I mean where the Script instance is parented and how you’re triggering its execution.
This has also happened to me, in a team create we had a very large map (a 1:1 scale of the south route of everest) and after publishing the game it corrupted.