The mouse icon should revert to the default mouse icon when escape menu is active

Not sure if this counts as a bug or an annoyance it doesn’t exactly fit the new format guidelines for feature requests, but whenever you set mouse.Icon (ie. game:GetService(“Players”).LocalPlayer:GetMouse().Icon = “rbxassetid://…”), this icon change remains visible when using the escape menu.


This becomes a problem when you are using an invisible or barely visible mouse icon (which is something you would do in an FPS if you want the crosshairs to dynamically change), since it makes it impossible to see where your mouse cursor is in the menu.

https://i.gyazo.com/ef9f569df61a53b4d3d7e7bca1a35db2.mp4

Like most active GUIs, this is what, in my opinion, should be the intended behavior on the escape menu (as there is currently no way to detect when a player is using this menu):

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http://wiki.roblox.com/index.php?title=API:Class/GuiService

Under events we have ‘MenuOpened’ and ‘MenuClosed’

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