Trying to animate a custom rig


#1

I am trying to animate this big plant thingy, but for some reason roblox’ animation editor doesnt detect the motors nor the humanoidrootpart. I rigged the plant using custom character creator, and added an animationcontroller. If anyone could look into this that’d be great!

Plant.rbxm (40.6 KB)


#2

I believe the dummy needs a humanoid, then you can replace it with an animationcontroller for the actual animated object.


#3

Well i just tried that, but it didnt help :frowning:
what is happening is that it thinks that a random part that is just welded is the humanoidrootpart, even though i clearly have a humanoidrootpart in the rig. And it also does not show any other parts in the list of stuff to rotate and move around


#4

In your attached file, the HumanoidRootPart isn’t connected to the rest of the model with a Motor6D. When I added one myself, the rest of the parts showed up in the animation editor.


#5

Thank you, that fixed it!