Trying to animate a custom rig

I am trying to animate this big plant thingy, but for some reason roblox’ animation editor doesnt detect the motors nor the humanoidrootpart. I rigged the plant using custom character creator, and added an animationcontroller. If anyone could look into this that’d be great!

Plant.rbxm (40.6 KB)

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I believe the dummy needs a humanoid, then you can replace it with an animationcontroller for the actual animated object.

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Well i just tried that, but it didnt help :frowning:
what is happening is that it thinks that a random part that is just welded is the humanoidrootpart, even though i clearly have a humanoidrootpart in the rig. And it also does not show any other parts in the list of stuff to rotate and move around

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In your attached file, the HumanoidRootPart isn’t connected to the rest of the model with a Motor6D. When I added one myself, the rest of the parts showed up in the animation editor.

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Thank you, that fixed it!

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