- Are us developers liable for when a player plays copyrighted assets in-game (Akin to the same punishment/moderation for what users used to make in a personal server)? Specifically, what happens when a player plays a copyrighted sound in-game w/a tool we provide (E.g. A boombox)? Are we required to proactively moderate against copyrighted sound usage in our game by the players?
- Does the limit w/250 copyrighted sounds in a game apply to what can be present in the game at any given moment, or only when the game is published (E.g. Sounds in an active server). Reason I ask this is because it’s easy for us (The developers) to limit the amount of sounds we use when a game at the time of publish, but if users use a tool like a boombox, it can potentially exceed the maximum allowed sounds. In our game specifically, we allow users to save/retrieve sound ID’s, but they can only play one at a time.