Using AlignPosition + AlignOrientation together in tools has extremely funky results

I’m unsure what’s happening under the hood exactly.

When I have these instances set up inside of a tool, they seem to apply the incorrect force (wrong direction), or plain don’t apply any force at all.

Here’s a repro. To use it, play solo then simply equip the tool and start spinning + moving your character around with WASD.

AlignBugRepro.rbxl (12.4 KB)

EDIT: I am aware that the incorrect force (The part dancing around when you spin) may be a result of not using rigidity. There’s another part to this bug. Here’s a gif to show you. The part is getting stuck entirely, yet is suspended in the air and has no objects touching it

Thanks for letting us know about this bug. We are aware that there are issues with constraints + humanoids. The main problem is that there are times that the humanoid is not physically simulated, making the constraint misbehave. We have plans to fix this.

1 Like

A bug in AlignPosition was recently fixed.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.