What are you working on currently? [2016]

Recreated the most saturated chart of each type in this place: http://www.roblox.com/games/384854143/Where-is-the-love

So uh… RGB when ROBLOX? Where’s the love? :'c

Commence primary ignition!

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Someone needs to make a saturated chart of all the places that have saturated charts…

…technically it’d have to include itself.

All i could think of happening from that is something like this.

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Teh b00m3r.

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Same project, just something a bit more energetic this time.

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I need this for my project :o

I’m working on my 2D shooter, taking feedback on it. I will be improving the game over the next coming weeks and I will also begin adding in more systems and working on the graphics. I am pumped for it.

Some volumetric fog hacks for a map I’m creating. Not quite sure if I’ll include it yet, more just playing around.

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Wait… How???

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Looks like particles fading in and out with no speed.

I’m working on a huge update for my game, Escape!

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Finally got clouds done. If you wanna know how the clouds are a decal plus more transparent imageLabel to show behind fog.

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I’ve been working on Paris off and on for my travel simulator, World Expedition.

So far I’ve only gotten the Eiffel Tower done, since I don’t have much time for development anymore with my position at ROBLOX

Hopefully I can finish the city up sooner or later :joy:

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As a builder myself I have to say that that tower is stunning and you did an outstanding job :smiley:

How many parts did it take to build it?

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Thank you so much! I really appreciate that :slight_smile:
In total, this was close to 40,000 parts haha. Needless to say people with slow computers won’t have the most fluent experience in-game xD

As of now I am trying to create my own custom character physics so I can make a better web swing! Fair warning, it’s a bit rough, and I’m abusing a bug within the code to make my character rise like he does.

https://a.pomf.cat/ytwdgk.webm

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Large part with a particle emitter; main properties are roughly:

Rate ~1000 (I didn’t do much optimising. This is probably way too high)
Lifetime ~4
Z-index ~10 (this can make quite a huge difference)
Transparency ~0.9
Size ~3.5

And of course a good foggy texture too :stuck_out_tongue:

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FIND looks like FIAD.

Non-Euclidean Geometry:


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