Thanks @Fractality_alt, @Sharksie
I'm taking a VR research course in university right now, so I wanted to have more control over headset movement in order to see how moving or stopping it in certain ways affected nausea. By disabling HeadLocked I'll have control over that, but it's looking like I'll have to write up something from scratch to control movement.
@0xBAADF00D Is it possible we can have whatever moves the camera while HeadLocked == true into PlayerScripts so 1) if someone needs to disable it, they don't have to re-write VR movement from the ground up, and 2) it's more obvious what's controlling the movement? It would probably have to be separate from the CameraScript in order to maintain compatibility with places that use custom CameraScripts that don't account for VR.