Platform Feedback   Engine Features


Topic Replies Activity
About the Engine Features category 1 October 25, 2015
Expose low level general compression as a lua function 5 February 21, 2020
Luau Switch Keyword 9 February 20, 2020
Add a `const` keyword or something similiar to Luau 1 February 19, 2020
Consistency when using EnumItem name or value 5 February 18, 2020
Raise the unique animation limit for controllers 4 February 18, 2020
Increase precision of Lighting time to retain sub-second values 1 February 15, 2020
Let game scripts use Player Friend Status API 5 February 17, 2020
More RenderFidelity options 2 February 17, 2020
Support rbxtemp:// in SpecialMesh 2 February 17, 2020
Make button drag deselection in ContextActionService fire an End UserInputState 1 February 16, 2020
Add a length parameter to "ViewportPointToRay" and "ScreenPointToRay" 1 February 16, 2020
Add a Material like brushed aluminium or steel 1 February 15, 2020
Clipboard Access 30 February 15, 2020
Add Instance:GetChildrenOfClass and an inheritance respecting equivalent 4 February 14, 2020
Smooth terrain should treat water as a separate body 4 February 14, 2020
MarketplaceService:GrantGamepassOwnership | Grant website ownership of gamepass API 14 February 13, 2020
Decals and Textures should have spritesheet capabilities (ImageRectOffset/ImageRectSize) 11 February 12, 2020
WorldRoot:IsRegion3EmptyWithWhiteList 5 February 11, 2020
Lighting - Realistic Fog Visibility 4 February 11, 2020
Add resumeThread global function 5 February 11, 2020
Multiple Terrain Instances 1 February 9, 2020
Add Enum.KeyCode.Paragraph (§) 1 February 9, 2020
More Descriptive MicroProfiler labels 1 February 9, 2020
Allow single sound instances to play from more than one part at once 1 February 9, 2020
Zone Object proposition 19 February 8, 2020
Custom Level Of Detail Meshes 1 February 8, 2020
Underwater 'Fog' WaterTransparency Limit of 1 Too Small 4 February 8, 2020
ScrollingFrame.FitContents 1 February 6, 2020
Parts should reflect other parts or terrain - allow custom reflections 4 February 4, 2020