Platform Feedback   Engine Features


Topic Replies Activity
About the Engine Features category 1 October 25, 2015
Suggested band-aid fix for light bleed on FiB 2 July 20, 2019
Get ambient light level at any point 9 July 19, 2019
Reliability types for RemoteEvent 3 July 19, 2019
(Requesting use cases!) Allow access to real _G 5 July 19, 2019
Service Packages 5 July 18, 2019
Floor/int division 6 July 18, 2019
A new HumanoidCollisionType (aka "InnerBox and Rthro Issues") 1 July 18, 2019
Reflective Parts 9 July 18, 2019
Built-in instance iterator 1 July 18, 2019
Ability to set thickness of text strokes, letter spacing on TextLabels & TextButtons 6 July 17, 2019
Option To Disable New Disconnect UI 8 July 17, 2019
Statically retrieve animation lengths 2 July 16, 2019
More parameters for PathfindingService:CreatePath() 2 July 16, 2019
Allow developers to enable Discord Rich Presence 4 July 16, 2019
Add Additional Easing Styles 12 July 15, 2019
Replicate items to individual client 9 July 15, 2019
Add Instance:GetChildrenOfClass and an inheritance respecting equivalent 3 July 12, 2019
Alter the new developer icon to be more easily distinguishable from the Roblox Administrator icon 2 July 10, 2019
Increase Server Size 7 July 9, 2019
TweenAnchorPoint 3 July 9, 2019
Animations need more than 4 levels of priority 1 July 9, 2019
ZIndex for 3D part render priority 12 July 7, 2019
ViewportFrame rendering shouldn't have a resolution limit & should not have a white outline 4 July 7, 2019
Custom terrain / roadway gripes: Add Enum.CollisionFidelity.Exact and raise the part size limit for MeshParts 9 July 7, 2019
Implement the option for client-side data stores 3 July 6, 2019
Increase Party size for TeleportPartyAsync 2 July 5, 2019
Cars Predictive Pathing 18 July 4, 2019
Texture Translucency Controls 7 July 3, 2019
We need water as a material for BaseParts 25 July 3, 2019