Working on the third version of Reverb_API, it now has in-game reverbs! The audio tries to mimic acoustic simulation but only downside is the reverb sounds too flat. It works great with Acoustic Simulation though!
This looks very cool! But doesnāt the new Acoustic Simulation update supersede this?
You mention that they can both work together. Can you elaborate please?
acoustic simulation is still in studio beta. ā¦wait is it?- itās useful until the studio beta phases out
also thisāll support it when it comes outta beta so yea
The purpose of ReverbAPI is to provide dynamic reverb effects to your voice and most importantly support non AudioAPI instances to achieve an immersive reverb effect. The reason why it works well with Acoustic Simulation is it basically enhances the audio effects applied to the audio emitter while having physical audio effects too.
This system may be less useful in the future once Acoustic Simulation is in client beta but for now itās a good alternative to use.
I will be releasing a patch by the end of November to fix VC reverb in open spaces. I did not realise the coverage function only works for legacy audio during testing.
Lastly, legacy audio will get an optional better & accurate reverb simulation with the help of @Haysteesās DynamicAudioV2 system with better performance optimizations and multithreading to handle around 100+ sound instances in close proximity.
This is for those who are too lazy to use the new AudioAPI instances and want to keep things much more simpler!
(i dont recommend using my old as heck resource for this, it really needs alot of touch up and better evaluation functions)
also i made up the equation for the reverb lol
if u havent heard ac. sim is now out of studio beta yay