šŸ› ļø [DEVLOG] RExplore — The Classic Roblox Studio Explorer


Devlog | RExplore | Donate

RExplore aims to replace the Next Gen Explorer which recently released.
The old Studio Explorer, rewritten in LuaU—with it's original UI.

DISCLAIMER

:warning: RExplore is not currently functioning, released or open for any kind of testing.
This thread is for people to keep updated with it’s development, and for providing feedback.

:stop_sign: This thread is under :hammer_and_wrench: heavy construction

:hammer_and_wrench: Devlog

This thread will serve as a means of keeping track of the status of RExplore.
Please mark it as ā— Watching by pressing the :bell: icon on the right of this post.
Below is a rough draft of what the final post for Rexplore will look like, once it’s released.
Updates will be posted in the form of replies to this thread.


:camera_flash: Screenshots & Videos :film_strip:


It isn’t much since last time’s update, most of the time has been spent rewriting code and getting rid of future technical debt. Promise something more interesting for next time!


Nothing to see here, haven’t started on that rough draft yet :frowning:

25 Likes

Then you should post this when it’s finished…

10 Likes

Multiple people requested a post for keeping track of project updates.

This thread is for people to keep updated with it’s development, and for providing feedback.

1 Like

its just what i wished for thhanks pepper gamer

5 Likes

Then this post probably would have been more fitting in a category like Creations Feedback

2 Likes

What are people supposed to give feedback on though? :face_with_monocle:

I’ve seen multiple people create posts for unfinished resources before and update them when it’s finished

5 Likes

This post was actually moved out of Creations Feedback.
Please PM me if you have any more questions. This post is meant to be about RExplore, it is not meant for this discussion.

4 Likes

This is a community resource meaning, the topic has been posted in the right category here in Community Resources. He may post updates (DevLogs) about his resource here or in Bulletin Board.

2 Likes

Where’s the resource? There’s nothing here except for ā€œhere’s a ā€˜resource’ about something that may or may not exist in the futureā€.

1 Like

If you read through the post more thoroughly you can see more information about the resource.

1 Like

That doesn’t answer the question of where the resource is. There’s not even so much as a download link for any in-progress versions of it which would at least reasonably qualify for what the guidelines seem to be explicit about:

They provide no examples stating that just devlogs with no actual resource are acceptable in the category.

2 Likes

The resource is not currently functioning nor has it been released/open to any kind of use or testing. So of course there isn’t going to be a download link.

To counter this as well, what is there for the community to give feedback to?

5 Likes

:hammer_and_wrench: Update 1

Extremely sorry for being inactive!
Had some stuff come up, that coupled with the rewrite I was working on resulted in this extended delay.
It isn’t much since last time, but children are now expandable!
Hoping I can provide a bigger update next time, already started work on keybinds & the context menu.

10 Likes

Looks awesome! Keep up the great work!

1 Like

Thank you again for this! Looks great so far and I can’t wait for the finished product :pray:

3 Likes

…soooo how’s this going??? any progress?

How does This work? Curious to see how it comes out.

does this one will have old keybinds like enter to open the script instand of editing the name in new explorlder its annoyed me now

I’m glad to see there’s still interest in the project!
I was unfortunately forced to put development on pause for a couple of months due to exams. That, coupled with the increasing time since the last devlog, stressed me out quite a bit. After the exams, I figured interest in this project had died and continued working on it, though for myself in my own spare time.

I should’ve provided an update, the way I went forward with this was wrong.
Though seeing now that there is still interest in the project, I’ll pick up the pase on development and start posting!

TLDR: SIZABLE PROGRESS ON DEVELOPMENT HAS BEEN MADE

One issue I’ve run into since last time is (like @TGMGRE mentioned) keybinds.
If memory recalls correctly, there’s two ways of detecting user input.

  1. UserInputService
    Caveat here being that input is only recognized while the viewport is selected.

  2. PluginAction
    Limited. Only togglable keybinds would be supported, holding shift to select wouldn’t be possible as there is no ā€œOnPress OnReleaseā€.

These two points are from memory, I may very well be wrong (and I hope I am). If anyone has any suggestions/workarounds please do share.

I’ll aim for releasing a devlog within a week of this post, I’ve also re-written a lot of stuff to make the explorer more performant in larger games. Need to implement viritualized scrolling though.

4 Likes

For Jexplorer holding keybinds is supported via downKeys and activeInputs


1 Like