RExplore aims to replace the Next Gen Explorer which recently released.
The old Studio Explorer, rewritten in LuaUāwith it's original UI.
DISCLAIMER
RExplore is not currently functioning, released or open for any kind of testing.
This thread is for people to keep updated with itās development, and for providing feedback.
This thread is under heavy construction
Devlog
This thread will serve as a means of keeping track of the status of RExplore.
Please mark it as ā Watching by pressing the icon on the right of this post.
Below is a rough draft of what the final post for Rexplore will look like, once itās released.
Updates will be posted in the form of replies to this thread.
Screenshots & Videos
It isnāt much since last timeās update, most of the time has been spent rewriting code and getting rid of future technical debt. Promise something more interesting for next time!
Nothing to see here, havenāt started on that rough draft yet
This post was actually moved out of Creations Feedback.
Please PM me if you have any more questions. This post is meant to be about RExplore, it is not meant for this discussion.
This is a community resource meaning, the topic has been posted in the right category here in Community Resources. He may post updates (DevLogs) about his resource here or in Bulletin Board.
That doesnāt answer the question of where the resource is. Thereās not even so much as a download link for any in-progress versions of it which would at least reasonably qualify for what the guidelines seem to be explicit about:
They provide no examples stating that just devlogs with no actual resource are acceptable in the category.
The resource is not currently functioning nor has it been released/open to any kind of use or testing. So of course there isnāt going to be a download link.
To counter this as well, what is there for the community to give feedback to?
Extremely sorry for being inactive!
Had some stuff come up, that coupled with the rewrite I was working on resulted in this extended delay.
It isnāt much since last time, but children are now expandable!
Hoping I can provide a bigger update next time, already started work on keybinds & the context menu.
Iām glad to see thereās still interest in the project!
I was unfortunately forced to put development on pause for a couple of months due to exams. That, coupled with the increasing time since the last devlog, stressed me out quite a bit. After the exams, I figured interest in this project had died and continued working on it, though for myself in my own spare time.
I shouldāve provided an update, the way I went forward with this was wrong.
Though seeing now that there is still interest in the project, Iāll pick up the pase on development and start posting!
TLDR: SIZABLE PROGRESS ON DEVELOPMENT HAS BEEN MADE
One issue Iāve run into since last time is (like @TGMGRE mentioned) keybinds.
If memory recalls correctly, thereās two ways of detecting user input.
UserInputService
Caveat here being that input is only recognized while the viewport is selected.
PluginAction
Limited. Only togglable keybinds would be supported, holding shift to select wouldnāt be possible as there is no āOnPress OnReleaseā.
These two points are from memory, I may very well be wrong (and I hope I am). If anyone has any suggestions/workarounds please do share.
Iāll aim for releasing a devlog within a week of this post, Iāve also re-written a lot of stuff to make the explorer more performant in larger games. Need to implement viritualized scrolling though.