[🟢OPEN TO WORK!] TOYBOX ENTERTAINMENT | Full-Service Creative Studio!

Hey there! Welcome to Toybox Entertainment!

I’m Altri — Founder of Toybox Entertainment. I’m a 3D Modeler and Studio Generalist with over 6+ years of experience mastering the Blender/Roblox engine. While we’re currently heads-down building our internal projects (nothing public just yet!), we’ve opened our doors to help other founders and studios scale their visual and technical quality.

Our studio is currently comprised of 12 creators operating within the server, but we’ve built this brand to be an open, organized, and professional space for creators, devs, and collaborators. Whether you need a single high-quality prop or a full character loadout, we’re here to help you bring that “spark” to life.

The Team(12)

Alijah
Aurora
Taco(Little Brother)
Asahi
ILkayo
Blue
Spud
Sandoe
Zerofx
LCCDev
Ccuzzi
me(Altri)

Team Availability

Alijah

Monday-Wednesday 3-5 hours
Thrusday-Sunday 4-8 hours

Aurora

pending…

Taco

Monday-Sunday 4-6 hours

Asahi

pending…

Ccuzzi

pending…

ILkayo

gmt +1 (at this message 21:47) he is usually on from 9:00 PM to midnight[12:00am] and afternoon from 5pm to 7pm, weekend if needed all day
if you have Eastern-Time try contacting at around 3 PM – 6 PM ET window for our main communications.

Blue

pending…

Spud

pending…

Sandoe

monday-friday 4 hours
saturday: 1-2 hours
Sunday: 4 hours

Zerofx

Monday - Saturday
10 AM - 8 PM | GMT+7, Jakarta

LCCDev

pending…

me(Altri)

Monday-Wednesday 3-5 hours
Thrusday-Sunday 4-8 hours


THE CREATIVE TEAM |BlenderIcon

AltriCreates (Founder & Operational Strategist)

  • Role: 3D Modeling, Front-end scripting, Marketing & Project Management.

  • Focus: I handle the “Front-End.” I’m the one you’ll negotiate with, the one who manages your project’s timeline, and the one ensuring the brand vision is sound. I generalize in Blender/Roblox Studio to make sure every asset I build fits your environment perfectly.

Alijah (Co-Owner & Technical Lead)

  • Role: 3D Modeling & Lua Programming.

  • Focus: Alijah is the bridge between art and engine logic. He handles the technical modeling and the Lua coding, ensuring your systems aren’t just pretty, but functional and high-performance.

Aurora (Lead Creative Architect)

  • Role: Game Environments, Character Design & Concepts, Props & Assets, Stylized or Semi Realistic Art, Board Game Illustrations, Blender 3D Models, Game-ready Assets and General Game Art Production.

  • Focus: Aurora specializes in High-Fidelity Artistic Direction . Whether it’s stylized board game illustrations or semi-realistic game assets, she is the specialist assigned to projects that require a unique, high-tier aesthetic.

Taco (Lead Pixel Artist)

  • Role: Pixel Art & R6 Animator

  • Focus: Taco is Alijah and I’s little brother who has a passion for pixel art and game creation.

  • Focus: Aurora is our specialist for high-density assets. If you need 3D clothing that fits the R6 rig with zero clipping, or weapons that look “Triple-A,” Yogurt is the specialist we assign to the task.

Asahi (Lead 2d Artist)

  • Role: 2d Art, 2d character design, thumbnails, splash art, & general design.

  • Focus: Asahi is our dedicated 2d Artist specializing in creative character design, thumbnails, splash art, and general design catered to making visually appealing graphics that are sure to catch any player’s eye.

Yogurt / ILkayo (Lead Asset Architect)

  • Role: R6 Clothing, Weapons, & Assets/Props.

  • Focus: Yogurt is our specialist for high-density assets. If you need 3D clothing that fits the R6 rig with zero clipping, or weapons that look “Triple-A,” Yogurt is the specialist we assign to the task.

Blue (Lead Technical Animator)

  • Role: R6, R15 and any custom rigs.

  • Focus: Blue is our dedicated Animator specializing in creating high-quality animations. If you need any kind of animation r6, r15 or any custom rigs, Blue is the specialist we assign to the task.

Spud (Lead R6 Animator)

  • Role: R6, Cutscenes, Custom R6 Rigs, and Emotes

  • Focus: Spud is our dedicated R6 animator specializing in creating high-quality animations. If you need any kind of R6 anims Spud is the specialist we assign to the task.

Sandoe (Lead Scene Composer & Environment Designer)

  • Role: general map design, level design, and map blockouts.

  • Focus: Sandoe is our dedicated Scene Composer/Environment Designer specializing in level design, map design, map blockouts, lighting, post-processing, and prop placement.

Zerofx (Lead VFX’s Artists)

  • Role: Bespoke vfxs, Combat Ability vfxs, Cinematic vfxs, and Environmental vfxs.

  • Focus: Sandoe is our dedicated Environment Artist specializing in Bespoke vfxs, Combat Ability vfxs, Cinematic vfxs, and Environmental vfxs.

Lccdev (Lead Environment Artist)

  • Role: General environment design, and level design.

  • Focus: Lccdev is our dedicated Environment Artist specializing in level design, map design, and map blockouts.

Ccuzzi (Lead Concept Artist)

  • Role: 2d Art, 2d character design, 2d weapons, & general design.

  • Focus: Ccuzzi is our dedicated Concept Artist specializing in R6 character concept art and general 2d art.

Developer Portfolios:

3d Modeling
AltriCreates Work

https://altri-creates-portfolio.vercel.app/
[🟢Open] Altri's Portfolio | 3D Generalist

Alijahs Work

Hey All! I'm Alijah (TheDevKing)














ILkayos Work


























Animation
Spuds Work
R6

























Cutscenes





Blues Work
Custom Rigs





R15




R6/Cutscenes





2d Art
Ccuzzi's Work





















Auroras Work

Environment/Maps
Sandoes Work











LCCDevs Work












































Auroras Work







VFX's
ZeroFX's Work








Pixel Art
Taco

:label:Price Guideline

We price based on Technical Density —the literal labor required to make an asset “Plug-and-Play.”

3d Modeling Prices

Low Complexity ($5 - $30+):

  • Geometry: Simple shapes (cubes, spheres) with low poly counts.
  • Texturing: Solid colors or basic textures (e.g., stone, wood).
  • Functionality: Static environment props that do not require movement.

High Complexity ($100 - $300+):

  • Geometry: High-detail organic or mechanical shapes requiring optimized “topology” for game performance.
  • Rigging: Adding a skeletal structure (bones) and “Weight Painting” so the model can be animated.
  • Technical Texturing: Custom PBR maps (Normal, Metallic, Roughness) created in external software to give the model a realistic “triple-A” look.
  • Rigorous Testing: Ensuring the mesh works perfectly with Roblox’s rigging system without “deforming” or glitching.
Model Note

Calculated Time-Labor

The literal hours of focused development required to finish the asset.

  • The Hourly Rate: “Our time is valued at a baseline of $20/hour” but this is where people get it confused, I see a lot of people suggesting hourly rates. In my studio, we call that the ‘Laborer Trap.’ If you’re charging us by time, you’re penalized for being fast and skilled. We shifted to Value-Based Pricing (calculating Technical Density + Usage Rights).

  • The “Fixed Estimate” Policy: I do not bill you for our breaks or “learning time.” I provide a fixed estimate based on how long a professional should take to finish the task.

Example: If a custom-themed entrance sign requires 5 hours of modeling and UV-unwrapping, your quote starts at $100.

  • Pre-Production: This time also covers the research and reference-gathering needed to make sure the model fits your specific game style perfectly.

A project’s category is determined by its highest technical requirement, not its poly-count. If a “Small Asset” (e.g., a simple cat or a tool) requires Rigging, Weight Painting, or Advanced PBR Textures, it automatically escalates into the High-Detail pricing bracket.

The Mesh: A low-poly cat model (Physical Scale: Small).

The Variable: The client requires a skeletal rig and custom textures (Technical Requirement: High).

The Result: Because rigging and texturing are high-tier skills, the project is billed as a High-Detail Asset ($175+ / 50k+ Robux).
Complexity Multipliers:

When opening a ticket, understand that adding the following variables to any asset will move the quote into the next tier:

Rigging Variable: Adding bones/joints for movement.

PBR Variable: Moving from solid colors to custom Metallic/Roughness/Normal maps.

Optimization Variable: Technical “Topology” work for high-performance mobile/pc games.

Animation Prices
  • Character Movement Packs ($150 – $300)

  • Combat Packs ($300 – $600)

  • Cinematic Cutscenes ($400 – $1,200+)

  • Custom Rig Animation ($250 – $700+)

2d Art Prices
  • UI Icons ($10-$20+)

  • Flipbook 2d VFX’s ($30-$40)

  • Chibis ($50–$80)

  • Characters ($200–$350)

  • Concept Sheets ($300–$500)

VFX Prices
  • Bespoke VFX Assets: $50 – $150+ per bundle pack.

  • Combat Ability Suites: $150 – $400+ (Full sets for characters).

  • Environmental/Atmospheric VFX: $200 – $600+ (Storms, zones, magical areas).

  • Cinematic/Simulated VFX: $500+ (High-end simulations for videos/renders).

3d Environment Prices

The Small Tier

Small lobbies, single-room showcases, or high-end trading hubs. ($100 - $200)

The Medium Tier

FPS maps, simulator worlds, or round-based combat zones (e.g., Bedwars style). ($200 - $600)

The Large Tier

Massive exploration zones, multi-district cities, or full RPG continents. ($1,000 – $2,000+)

Graphic Prices
  • High-CTR Game Icons: $40 – $100 USD
  • High-CTR Thumbnails: $100 – $350 USD
  • UI/UX Graphics: $150 – $600 USD
  • Bespoke Logos & Branding: $100 – $300 USD
  • Graphics Packs: $500 – $1,500+ USD
Scripting Prices
  • UI/UX Scripting ($150–$400+): Full front-end implementation, menu logic, and tweened interfaces.
  • Combat & Movement ($300–$800+): Custom R6/R15 locomotion, combo systems, and state-machine logic.
  • Gun Scripting ($400–$1,000+): Advanced OTS/TPS systems, recoil logic, and server-side hit detection.
  • VFX Scripting ($150–$400+): Technical integration of particles, shaders, and dynamic visual triggers.
  • Interactable Scripting ($100–$300+): Proximity systems, puzzles, and environmental object logic.
UI/UX Prices
  • Core Game HUD Set ($150 – $350)

  • Complex System Menus ($250 – $600 each)

  • Full Game UI ($1,000 – $2,500+)

SFX/Music Prices
  • Music Production ($100 to $300 per track)
  • Audio Samples ($10 - $15 per audio)

:scroll: Work History Recap

We specialize in creating weapons, hard-surface modeling, low-poly/mid-poly characters, vehicles, technology, isometric models, assets/bundle packs, front-end scripting, animations/cutscenes, 2d art and contributing to immersive game development projects.

  • Amazing Work Quality
  • Good Work Quality
  • Ok Work Quality
  • Bad Work Quality
0 voters
Model Reviews



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3d Environment Reviews


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VFX's Reviews







:wrapped_gift: Giving Back: Free Fridays

Week Events
Meme Monday

Meme Monday, Show off your original 3D/2D meme renders!

You can post your work here Discord

pixil-gif-drawing (5)

At Toybox, we aren’t just about high-ticket architecture; we believe in building the community. Every Friday, our Technical Lead, Alijah (TheDevKing), opens the vault to give back.

What is Free Friday?

“You ask > We provide!”
Every week, Alijah or I will dedicate free time to creating assets for the community for $0. This can include:

  • Models & Frameworks
  • Scripts & UI Systems
  • Flipbook VFXs & Particle VFXs
  • Animations & Tutorials
  • We also have a free resources section the discord server if you want to go check it out:
    Free Resources!

pixil-gif-drawing (3)

Alijah has already donated over 44k+ Robux worth of value back to the community. It’s our way of bringing creators together and helping you bring your “spark” to life without the price tag.

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Want to participate? We take requests and drop the assets inside our Discord Server. Follow us to stay notified when the next collection drops!


Toybox Landing Page!

Toybox Server!

Toybox Group!

If you got this far your a legend. Thanks for reading! :slight_smile:

11 Likes

Has your team ever build maps that would fit aprox 20’ish users to run around like a tag-game?

In general, what would the cost of such be?

Hey @HeadlessDeathSpeaker sorry for the late reply, for a map that size I would say a range from $100 - $200 usd also mostly depends on the style that also can reflect on the price too. If you can send some examples that would be great and I can reach out to the team.