Hello everyone! I hope everyone is doing amazing. I left this project a while ago, and never really finished it, Recently completed most of the things that needed fixing, and now it works as a fully functional game! I’d love to hear some feedback from everyone and just on some tips that I can use to improve the game even more.
I think it needs some instructions when you first start because I spent 5 minutes digging assuming it was like minecraft and I’d find ores underground easily. The minecart and drone idea are cool.
Ohhh okay okay, thank you, I’ll take note of that, you just have to walk around a little bit to find ores
The generation is completely auto, and its random everytime
Love the concept however I did note a few issues- First the music was ear bleeding and you forgot to set it to loop so eventually it just stops, the style is a bit all over the place with some having a more simulator game feel well other stuff is fairly detailed, id suggest picking a central look and adhering to that, this is more an issue with roblox terrain but you can easily see everything underground by shifting, id suggest culling ores till the player is within a set distance when it comes to underground materials. also the tween you used for the chest broke as I had a lid bouncing between what I assume was every single chest in the game, maybe switch to Cframe. Spent almost half an hour in the game and found a single upgrade tower, maybe add a teleport for that or a beacon, maybe even a drone that just holds the shop itself so you can combine the shops and sell pad all into one, Love the cart however I would make it so it cant colide with the player as I got trapped underground due to the cart and had to dig my way around it, also not as much an issue but the trees in the game go everywhich way and it kinda makes the game look sloppy, all in all I love the game and if you need an asset designer HMU cause I see huge potential in this