(Payment details are at the bottom of this document)
Project Summary
Howdy folks, I’m looking for some contractors to help me develop some awesome vehicles for my upcoming Military Simulator/Roleplay game. I strongly believe vehicles should have a heavy presence in any game, even more so in a military roleplay.
Game Gifs and Images
Character Customization (not a final product)
Duststorm(1/2) and Rappel
Low Poly Vehicles:
https://gyazo.com/7c6ae857452dbf914908dba89919b490
About The Job
I’m looking for a professional vehicle programmer to create Vehicle Chassis for the following
- Car Chassis
- Helicopter Chassis
- Boat Chassis
-
Jet Chassis
(Ordered according to priority).
Basically, you’ll be creating a platform from which I can then put other vehicle bodies on top of.
Details
Body-movers are preferred for how the vehicles should move, fuel will be a factor, as will vehicle health. Wheels/rotors/bodies both need to turn to simulate movement. Movement will be done through either the traditional WASD + QE + Shift, or QE + GUI steering-wheel/joystick + Shift.
Finally, a regeneration script is needed, or at least a way for a shop to call in and regenerate the vehicles.
Deadline: My game needs at least 2 new vehicle scripts completed in the next 2 months, with 4 vehicles planned in total. I expect each to take between 1-3 weeks.
More details can be provided upon request in DMs.
Payment
I’d prefer to pay [150$-250$ USD] per vehicle scripted depending on difficulty (negotiable price range). Preferred payment method is by Paypal.
I’ll be offering a written contract for us both to sign if you prefer. The contract will contain reasonable deadlines (set by us both) and exit clauses for both parties. Payment will be made for each vehicle scripted upon completion.
I have several references you can contact for guarantee of payments made:
Nobot9k, EmeraldSlash, and Bizbot19.
Contact Me
You can contact me here on the Developer Forum or on Discord at Shepherd2597 #4572.
You must be 16 years or older to apply.
Thank you for your time.