ABOUT TREVR INNOVATIONS, PHILIPS UNION
TREVR Innovations is a development firm dedicated to the ROBLOX platform that aims to revolutionize the platform with original and open-world oriented concepts that encapsulate ROBLOX players from all walks of life into one community. Our team takes a unique approach to development, specifically the style and type of monetization. For too long has the platform been plagued by low-effort spammed simulator games, tycoons, and cashgrabs of the sort; it is time for meaningful games that approach AAA games in community bond, game depth, and features. In addition, we are focused on socio-reform on the platform, and have the goal to take down monopolies so that essential services such as group recruiting, fun open-world socialization, and friend-making is available to all. Currently, TREVR Innovations is the development arm of the Philips Union, and is owned by the Philips Union. The Philips Union is owned respectfully by Ocularism, and is headed by a Union Board, consisting of the leaders of partners.
ABOUT THE JOB
This is a long-term job you’d be holding within TREVR Innovations. We aim to work on three projects in total, the first being the one you will be hired for. The first project is going to be a Group Recruiting Social Club, a direct competitor to GRP. For the longest time, GRP has dominated ROBLOX when it’s come to recruiting, joining, business, and general community socialization. Many inside and outside of its community have seen its corruption, lack of transparency, biased and non-impartial staff, lack of features and customization, and overall, mediocre service. Me personally, I was motivated to start such a project because of my fubar ban and the moderation team’s lack of maturity and frankly hostility. In addition, the ban of an influencer friend of mine who was banned for standing up to a staff member insulting and berating him. What will make GRSC different from GRP? Our customization, heavy, yet very cheap, monetization, and long list of robust features. Blueprints have been made and completed and the scripting for the game has been 75% completed. For security and business purposes, we cannot show our blueprints, list of monetization, features, or specific features due to competition. The general gist of our giant hull of features can be summarized by modularity, non-elitist, free and open, heavily customizable, and appropriate for corporate , small, and large recruiting. No longer will recruiting on games on ROBLOX be seen as the “poor man’s” alternative to advertising, instead, it will be on par the ad program of ROBLOX.
BUILDER/ARCHITECT JOB: You will be creating the full and diverse map that is quite the contrary in design to GRP’s, creating the framework, and general models. We expect a clean, sharp, and modern-futuristic style of building that mimics Greek, Roman, and corporate style of architecture. We expect you to be available to work on our second project and to be available for architectural updates on our game.
MODELER/MESH CREATOR JOB: You will be creating our detailed and unique models and meshes for the game including booth specific addons, lounge materials, bar areas, chairs, tables, doors, offices, and specific character utilities. Expect to be doing all of the nitty-gritty filling in of the map with models. Just like the architect, we’d like you to be available to make updates consistent with the direction the game is going, and to be available to work on the second game.
General President (Finances, Public Relations, Project Design, and Management) -Ocularism
Attorney General (Marketing, Public Relations, Justice Enforcement, Market Analytics) - ChernobylGopnik
Lead Programmer - Matt_940
Programmer - JT_DOLAN
Programmer - hamzab
Animator - MonorchidAnimator
Lead Architect - UP FOR HIRE
Modeler - UP FOR HIRE
At TREVR Innovations, developer and team member compensation are very important to us, because of this, we value handsome compensation for services. Taking into consideration that we will be monetizing on our games heavily, having a dedicated marketing campaign, and will strive and will take action to reach the front page, we have to prioritize how and where we distribute revenue. The following are the fixed percentages each team member will receive from the group’s revenue monthly. Our system is quite different than that of other studios and private development firms, revenue is split in a ratio as such (advertisement and marketing, profit fund, pension fund).
Advertisement & Marketing : Portion of revenue that will go to weekly and monthly ads, as well as market research and analytics, sales programs, and other community-engagement efforts.
Profit Fund : The “profit fund” portion of revenue is the portion of revenue that goes to pay all team member monthly, including devs and corporate members. Team members do not receive a percentage of total revenue, rather from the profit fund. A model is followed where as total monthly revenue increases, the profit fund percentage from revenue increases. Example shown here :
Pension Fund : The pension fund is a set and unchanged percentage of monthly revenue that goes to ‘pension’, which can be used for giving loans to partners, funding projects, for emergency spending, and for team members to cash out every December 22nd. Each team member has a set and unchanged percentage they may take from the pension fund every December 22nd.
TEAM MEMBER PERCENTAGES You will be paid this percentage from this game’s revenue if you decide not to work on our other projects. So if you decide to only work on this game and do not work on our second and third projects, you will still receive your percentage of revenue from this game, just not from our other games.
General President : 14% of Profit Fund
Attorney General : 13% of Profit Fund
Lead Architect : 13% of Profit Fund
Modeler :13% of Profit Fund
Animator: 10% of Profit Fund
Scripter: 13% of Profit Fund
Scripter: 12% of Profit Fund
Scripter: 12% of Profit Fund
Example: As Lead Architect, let’s say in the month of September we accrue R$5,000,000 in revenue. According to our ratio, 30% of the 5M will go to the profit fund which you have 13% of. That’s 1.5M, and your 13% of 1.5M is R$195,000. Ratio of revenue spent on ads may change and we may change the distribution to favor more profit fund if we can accrue a solid base of 500 consistent players monthly.
- You must be at least 16 years of age, no exceptions to the rule.
- An open and collaboration focused mindset, we’re all in this together.
- Timezones aren’t very important to us, but if you do have a timezone that isn’t similar to that of EST or GBT (some of our team members are from Great Britain), please notify us.
- High level and understanding of interior architecture (for architect), and an ability to produce high quality building in a timely manner.
- For modelers, a deep understanding of the intricacies of blender or another modeling program, and a high skill level to produce UGC and other types of models and meshes. You will need to be skilled in producing realistic and high quality firearms.
- Put aside any projects you may be working on, we are only hiring serious and dedicated developers. You will not be accepted if you’re working on other projects and can’t prioritize.
- A good standing in the community, good attitude, no association with GRP’s community or its staff. You will be immediately denied if it is found out you’re working on behalf of GRP.
- A rigid portfolio with examples of the higher-end development you’ve done.
- An ability to complete the map or all models needed by the 20th of August, this isn’t a huge map, but it will be significantly larger than GRP’s and will be completely different in design. It will not take very long.
HOW TO APPLY, CONTACT INFO
In the past, we experimented with a custom email domain for sending in your portfolio and your application, this is no longer true. To apply and get in contact with us, please join this discord server : TREVR Innovations. Once you verify via altdentifier and BloxLink, feel free to message Ocularism or say hello in the general channel, and we can begin the interview.
FINANCIAL INFO / EXTRAS
Here at TREVR Innovations, we take logging, transparency, and finance seriously. At the end of each month, each team member will receive a copy of the group’s revenue, its balance sheet and income statement, and through this, you will see where every single cent in the group goes. In addition, you will be granted audit log permissions to correlate the numbers and accounts on our sheets we hand to you to ensure genuine numbers, however, our accounting personnel take pride in their work and will not make mistakes. In addition, we have a rigid marketing program and actively work to see what is popular with our demographics, the market, and how to bring in as many users as possible. Sales research and holiday-based research have also been invested in. What’s more? we have a few monetization plans and forms of financial logging that are updated weekly and monthly. In time, we will also register the group under an LLC (Limited Liability Company). We plan to launch two more games and have rigid plans for those once we complete GRSC. An additional note, in no way do any of our plans replicate or ‘copy’ GRP’s ideas. It’s been a long-standing monopoly, and we seek to enter the market to collapse it with our superior moderation, fair and impartial rules, free speech advocacy, wide and vast range of customization and modularity with booths, more ways to be sponsored, extra freedom for designing booths, custom sponsor booth-rooms for those entities who seek to purchase as such, and much much more! GRP has been a long-standing monster of a monopoly on ROBLOX, and its incompetent and biased staff and outdated features and innovation is not what the ROBLOX group market wants.