150k on sponsor ads and the game still is not in algorithm

Running sponsor ads for my GAME from may 11 till may 20.


Some stats of the game

I believe i need more playtime and better D1 but idk what do i do to fix at least the playtime. This game is basically inspired by some other game and that game is in algorithm and have over a million visits,

Idk what do i do to get this game into algorithm, the ads are running i gets player the ads and nothing else.

Try the game - :soccer:Soccer Ball Simulator

How can i improve the PLAYTIME?

Like if i can get this game has 12+ min of playtime that would be awesome.

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I would love to test the game but i am unable to play right now so, could you possibly make a video of the game and post it here if not that is okay?

Also Side Note: Start from new data as if you were playing for the first time. This way you can also get a general idea of how your progression system is. It could just be your progression system but as I said I don’t know anything about the game so there could be other factors included.

I am looking forward to playing this later and giving a detailed review :slight_smile:

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a video

External Media

Based On The Video

Being able to kick should give some strength (so it’s not half way pointless) and make it Random It’s a consistent 20 Studs every time i feel like even if it was 20-30 studs randomized it would be a neat addition.

Have you tried adding some obstacles like moving characters that can “block” the ball from going farther? It would be a cool addition and would make it more interactive as the player would need to move around in order to get a further kick for more wins.

I will be able to play later and give my final opinions, UI and everything else look great for your target audience.

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Can you show the Top sources by new users with plays in Analytics > Acquisition?

How much of that money have you even made back and what are the campaign stats? @OneXZero_DEV

its all from sponsor ads the game yet to get into the algo.

i believe that will happen only if i can get the playtime 12+ min.

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nothing more than a percent neither i will until this get pushed into the algo.

sounds interesting, i will add this. looking forward to hear more from you.

the ball goes in a straight direction at a certain max height so what kind of obstacle do i really add or do i add some moving circles over the range so if they hit them with the football they gets extra wins?

Wasn’t like that in our case. Not sure for simulator games though, they are definitely way more widespread, theoretically requirements to appear in recommendations should be insane.

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what do you think then i should be focusin on?

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There are 2 things i think that improve the Home recommendation algo

  • Current player count (more players = more algo recommendations)
  • Stats need to be atleast Yellow for most of them

Throwing money at sponsors wont fix the 2nd one

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it should be i didnt innovate anything new the game is 1 pretty much similar to another game. And that game has around 5m visits.

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ccu will improve if i can hold them for more time in the game hence focusin on improving the playtime will fix most of the things

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First Impressions

  • Clean UI

  • Cannot redeem daily reward 1 until 6:59:16 (and counting) it would be nice to get a reward when i join :slight_smile:

  • All of the daily rewards have a Claim button, you should make it so it only shows claim upon it unlocking.

  • Since it is a soccer game what if you did jumping jacks to train? Or maybe add different random training animations but they give the same stats.

  • The constant FOV changing when working out kinda makes me nauseous but thats just a skill issue on my end (Or maybe just make it when you train faster the higher the fov / pulsing)

  • This is kinda ugly, having the UI overlap with the screen ui. Could make this overall menu smaller maybe? ( I just claimed my reward and that went away so good)

  • I don’t really like seeing the xnil Pass when you try and score whatever that is

  • What if you make it so if the player Clicks / Taps the ball can have a chance at going further? You already having the clicking / tapping feature for Training I assume it can honestly make the game more fun in my opinion!! (Obviously set a limit)

  • ASAP BUG: Use new the TextChatService to filter any Jersey input as you can put naughty words.

  • I mean the whole invite your friend thing every couple of seconds / minutes is kinda annoying.

  • Make these Fit / Scaled so they don’t like squished hahaa

  • Maybe show the cost of the egg before you go to it? BillboardGUI or SurfaceGUI will look so much cleaner

  • Just realized there is worlds after playing for maybe 15 minutes so make it evident

  • Format the time leaderboard to HH:MM:SS

  • The pets you hatch get orientated in the wrong way you should make the pet face the player’s camera instead of the back

  • I Personally don’t like how there is 3 Labels above per player I think McGamerNick (Noob) will be nice,

  • Took me a bit to find the spin wheel

  • Going off what you said I think the moving circles in the sky / goal would be nice and if you make it through the soccer ball goes on fire / fire effect

  • Manage organize the store / shop into categories so players don’t have to scroll for a bit trying to find their potions / bundles / gamepasses e.t.c

  • It kinda takes long to hit the next map progression is extremely slow (pft oh u are supposed to rebirth)

  • Maybe make a thing for rebirthing when you are able to, like UIStroke it in red or make a pop up for the rebirth screen when they have enough Wins.

  • My Kicking to shoot stopped working randomly here is the console

  • For the spin wheel, make it so its like a spin all or something and it spins all of them cause I got annoyed personally trying to use my 14 spins and then theres like a small cooldown so i just stopped bothering with it
  • For the leaderboards i found it kinda weird how you still decide to show [Not Available] user’s i am assuming these users got banned from the game or something happened but check if you’re able to retrieve the username if not then just don’t display it at all
  • Invite menu Invite is spelt as Invnite and the Button to invite is extremely small
  • Close Buttons for the menus are stretched?
  • The starter pack shaking in kinda annoying because of the position it is at maybe relocate it and place it somewhere else.
    Done!

Anddd that wraps it up since my kicking got broken but i feel like i made a fair amount of points to bring to your attention especially fix the Jersey Issue asap… Make sure to follow PolicyService i believe it is for publishing games?
Minor nitpick if i press favorite no twice maybe you should disable it until i rejoin, same goes for inviting your friends.

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Other games ask you to join tom to claim the Day 1 reward atleast the game i am usin as reference does it. And about why i made it like that, cuz i have a notification system that makes experience notification and it will make a notification that daily reward is available, i thought this will improve the D1 rentention.

this was referenced too from that game.

oh thanks, i forget about this.

i increase the cooldown.

i should.

i was wondering not many players are tryin to unlock next world. I should do something. Maybe able to unlock new world get them hooked.

should i make those circles collidable like if the ball hit one of them it will stop moving and will give you the win accordin to where you landed?

winter map was only 300 wins initialy but those who are playing the game are able to finish it in little more than hour. So i made the maps costly

alr

i do this for the fav.

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Your game has abysmal average revenue per paying user. From my experience, ROBLOX prioritizes average revenue per paying user first. If that is shit then it’s not going to be pushed, from my experience. You’ve gotta bump those numbers up before you think twice. Or you need to get the rest of your stats better in order to compensate.

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it would be pretty hard to do that. If you can tell i should reduce my prices or something like that?

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What’s the time metrics for this? There’s no way you spent 150k and only got 25k users…

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may 11 to may 20
150 spent out of 400

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