{"post_stream":{"posts":[{"id":6688067,"name":"Vinny","username":"Foxxive","avatar_template":"/user_avatar/devforum.roblox.com/foxxive/{size}/8948891_2.png","created_at":"2022-01-20T16:21:10.306Z","cooked":"\u003ch1\u003e\u003ca name=\"p-6688067-depth-spelunkinghttpswwwrobloxcomgames8253643436depth-spelunking-a-rogue-lite-co-op-survival-horror-game-inspired-by-minus-elevationhttpswwwrobloxcomgames7836133734minus-elevation-testing-1\" class=\"anchor\" href=\"#p-6688067-depth-spelunkinghttpswwwrobloxcomgames8253643436depth-spelunking-a-rogue-lite-co-op-survival-horror-game-inspired-by-minus-elevationhttpswwwrobloxcomgames7836133734minus-elevation-testing-1\"\u003e\u003c/a\u003e\u003ca href=\"https://www.roblox.com/games/8253643436/Depth-Spelunking\"\u003eDEPTH SPELUNKING\u003c/a\u003e: A rogue-lite co-op survival horror game inspired by \u003ca href=\"https://www.roblox.com/games/7836133734/Minus-Elevation-TESTING\"\u003eMinus Elevation\u003c/a\u003e\u003c/h1\u003e\n\u003chr\u003e\n\u003cp\u003eDelve into the depths of a decaying world deep within the void, where reality shatters, hostile monsters lurk, and death is never the end to one’s suffering. Trapped in an endless cycle, you must endure, adapt, and push forward—toward the bottom of the bottomless abyss, where answers may lie hidden… or where nothing at all awaits you\u003c/p\u003e\n\u003cp\u003eThis game is hard. It offers little to no handholding and will throw you straight into danger. Experience and experimentation are your best tools, and will help you get deeper every subsequent run.\u003cbr\u003e\n\u003c/p\u003e\u003cdiv class=\"lightbox-wrapper\"\u003e\u003ca class=\"lightbox\" href=\"//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/5X/a/b/8/0/ab8017fc8732cc64f9b2859a4ce019fd58a2c1ae.jpeg\" data-download-href=\"/uploads/short-url/ota5o97XgFFB0eVlA1GtG4MpIhE.jpeg?dl=1\" title=\"GameIcoAlt\" rel=\"noopener nofollow ugc\"\u003e\u003cimg src=\"//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/optimized/5X/a/b/8/0/ab8017fc8732cc64f9b2859a4ce019fd58a2c1ae_2_500x500.jpeg\" alt=\"GameIcoAlt\" data-base62-sha1=\"ota5o97XgFFB0eVlA1GtG4MpIhE\" width=\"500\" height=\"500\" srcset=\"//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/optimized/5X/a/b/8/0/ab8017fc8732cc64f9b2859a4ce019fd58a2c1ae_2_500x500.jpeg, //devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/optimized/5X/a/b/8/0/ab8017fc8732cc64f9b2859a4ce019fd58a2c1ae_2_750x750.jpeg 1.5x, //devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/optimized/5X/a/b/8/0/ab8017fc8732cc64f9b2859a4ce019fd58a2c1ae_2_1000x1000.jpeg 2x\" data-dominant-color=\"3A1010\"\u003e\u003cdiv class=\"meta\"\u003e\u003csvg class=\"fa d-icon d-icon-far-image svg-icon\" aria-hidden=\"true\"\u003e\u003cuse href=\"#far-image\"\u003e\u003c/use\u003e\u003c/svg\u003e\u003cspan class=\"filename\"\u003eGameIcoAlt\u003c/span\u003e\u003cspan class=\"informations\"\u003e1080×1080 51.9 KB\u003c/span\u003e\u003csvg class=\"fa d-icon d-icon-discourse-expand svg-icon\" aria-hidden=\"true\"\u003e\u003cuse href=\"#discourse-expand\"\u003e\u003c/use\u003e\u003c/svg\u003e\u003c/div\u003e\u003c/a\u003e\u003c/div\u003e\u003cp\u003e\u003c/p\u003e\n\u003chr\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-notice-2\" class=\"anchor\" href=\"#p-6688067-notice-2\"\u003e\u003c/a\u003eNOTICE:\u003c/h1\u003e\n\u003cp\u003e\u003cstrong\u003eAs of the Post-Recode Balance patch (9th Oct 2026) updates are no longer being posted onto this bulletin, and will exclusively be put out in our Discord server. The forum is becoming annoying to update. Sorry!\u003c/strong\u003e\u003c/p\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-update-log-3\" class=\"anchor\" href=\"#p-6688067-update-log-3\"\u003e\u003c/a\u003e\u003cstrong\u003eUpdate Log:\u003c/strong\u003e\u003c/h1\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\nVersion 0.7.0b - Post-Recode Balance Patch, 9th Oct 2026\u003c/summary\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-major-additions-4\" class=\"anchor\" href=\"#p-6688067-major-additions-4\"\u003e\u003c/a\u003eMAJOR ADDITIONS\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e2 new community maps: Toy Factory and Desert Ruins\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-minor-additions-5\" class=\"anchor\" href=\"#p-6688067-minor-additions-5\"\u003e\u003c/a\u003eMINOR ADDITIONS\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003eReadded the mid-run settings menu\u003c/li\u003e\n\u003cli\u003eReadded the upgrade screen countdown\u003c/li\u003e\n\u003cli\u003eNew visuals for envy’s tangle minigame\u003c/li\u003e\n\u003cli\u003eGhost players can now teleport to alive players\u003c/li\u003e\n\u003cli\u003eRevives may now be gifted to other players while in the lobby.\u003c/li\u003e\n\u003cli\u003eAdded an option for increasing the games brightness (slightly) in the graphics settings tab.\u003c/li\u003e\n\u003cli\u003e3 new modifiers\u003c/li\u003e\n\u003cli\u003e1 new ghost ability\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-changes-6\" class=\"anchor\" href=\"#p-6688067-changes-6\"\u003e\u003c/a\u003eCHANGES\u003c/h2\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-hard-mode-7\" class=\"anchor\" href=\"#p-6688067-hard-mode-7\"\u003e\u003c/a\u003eHard Mode\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eEris has been made more common and can appear starting from floor 2\u003c/li\u003e\n\u003cli\u003eShrines of soul can now be encountered in regular floors\u003c/li\u003e\n\u003cli\u003eTasks are now more difficult\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-envy-8\" class=\"anchor\" href=\"#p-6688067-envy-8\"\u003e\u003c/a\u003eEnvy\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eEnvy’s tangle when half of the tasks have been completed now has a 3 second warning\u003c/li\u003e\n\u003cli\u003eEnvy’s tasks now have a unique complete condition\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-mannequins-9\" class=\"anchor\" href=\"#p-6688067-mannequins-9\"\u003e\u003c/a\u003eMannequins\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eMannequins can no longer hear\u003c/li\u003e\n\u003cli\u003eTo compensate, their sight range has been increased from 80 to 100\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-echovore-10\" class=\"anchor\" href=\"#p-6688067-echovore-10\"\u003e\u003c/a\u003eEchovore\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eIncreased the speed and acceleration of the minecart\u003c/li\u003e\n\u003cli\u003eIncreased rage gained from killing Echobabs\u003c/li\u003e\n\u003cli\u003eIncreased the cooldown and speed of the sonic boom attack\u003c/li\u003e\n\u003cli\u003eIncreased the minimum amount of pipes that can spawn (5 → 6), pipes that can be interacted with are now highlighted.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-cold-breeze-11\" class=\"anchor\" href=\"#p-6688067-cold-breeze-11\"\u003e\u003c/a\u003eCold Breeze\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eDuration decreased from 60 → 30 and can be decreased further by completing tasks\u003c/li\u003e\n\u003cli\u003e2 stacks of the cold debuff will be inflicted\u003c/li\u003e\n\u003cli\u003eIce physics no longer apply inside the elevator and to levitating players\u003c/li\u003e\n\u003cli\u003eEntities are no longer affected by ice physics and instead receive a 20% movement decrease\u003c/li\u003e\n\u003cli\u003eHalved the slipperyness of ice physics\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-item-changesreworks-12\" class=\"anchor\" href=\"#p-6688067-item-changesreworks-12\"\u003e\u003c/a\u003eItem changes/Reworks\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eReworked Nephalems Blessing\u003c/li\u003e\n\u003cli\u003eConsumables granted by Mystery Gift increased to 3\u003c/li\u003e\n\u003cli\u003eVarious changes to Magic Scarf\u003c/li\u003e\n\u003cli\u003eMoney gained from NEO Dealmakers destroying items reduced to 5, chance to duplicate items reduced to 40% at base.\u003c/li\u003e\n\u003cli\u003eStamina threshold for Providence reduced to 15%, max stamina regeneration reduced to 40%\u003c/li\u003e\n\u003cli\u003eStamina from chocolate reduced to 20\u003c/li\u003e\n\u003cli\u003eCoffee now disables fear drain for the duration of its effect\u003c/li\u003e\n\u003cli\u003ePhantom’s cloak’s battery cost reduced to 35, cooldown reduced to 60\u003c/li\u003e\n\u003cli\u003eVampiric Ring’s health siphon effect reduced to 50% and can no longer siphon from health gained via completing the floor.\u003c/li\u003e\n\u003cli\u003eThe speed buff from rice cakes has been made unstackable\u003c/li\u003e\n\u003cli\u003eReduced the quality of Camera, Crown of Flowers, Halo, Magic Scarf, and Mystery Gift\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-other-stuff-13\" class=\"anchor\" href=\"#p-6688067-other-stuff-13\"\u003e\u003c/a\u003eOther stuff\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eThe worship upgrade will now increase the chances of encountering a shrine in the break room by 5%\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe pipes task now fills slightly faster\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eReviving via shrines of soul will no longer disqualify runs for leaderboard positions and badges below floor 100.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eIncreased the effectiveness of traumas inflicted by explosive generators.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Manifest Presence ghost ability can now stun nearby entities when used, and has a global cooldown.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eOverhauled the death sequence and spectating menu.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eItem descriptions in the depths will now show the item’s flavor text.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eRemoved the bloom effect.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eGhosts can now chat with eachother.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eWell, there is a man here.\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-fixes-14\" class=\"anchor\" href=\"#p-6688067-fixes-14\"\u003e\u003c/a\u003eFIXES\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eFixed using spectral blindfold on the mannequins fight causing head accessories and items to become visible.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed private lobbies being posted to the server browser\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed a potential freeze caused by minesweeper on extremely low luck\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed Echovore’s rage not behaving as intended\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed bullseye swapping between targets while firing at a player\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed damage from Sour Candies not counting as self damage.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed failing to purchase an item still counting as a stamp on loyalty card\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAttempted a permanent fix for blast doors not working in several maps\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003c/details\u003e\n\u003chr\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-update-archive-15\" class=\"anchor\" href=\"#p-6688067-update-archive-15\"\u003e\u003c/a\u003e\u003cstrong\u003eUpdate Archive:\u003c/strong\u003e\u003c/h1\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\nVersion 0.7.0a - The Recode, 26th of July, 2026\u003c/summary\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-major-additions-16\" class=\"anchor\" href=\"#p-6688067-major-additions-16\"\u003e\u003c/a\u003eMAJOR ADDITIONS\u003c/h1\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003ePOST MORTEM\u003c/strong\u003e. Dead players may now rejoin the run as a ghost (scary!), with a few minor abilities to help/annoy your living companions.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eHARD MODE\u003c/strong\u003e. A new separate mode for delvers who enjoy a challenge!\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNEW ELEVATOR\u003c/strong\u003e. A brand new elevator, now with closeable doors for keeping the entities out!\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSAVE DATA OVERHAUL\u003c/strong\u003e. The way Depth Spelunking stores data has been overhauled to load much faster and more reliably. All legacy data will be converted to the new format upon joining the game, so your progress should remain the same.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eENTITY OVERHAUL\u003c/strong\u003e. Entities have been redesigned to deal damage instead of instantly killing upon capture (mostly), though it may still be better to not get hit at all…\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eTRAUMAS\u003c/strong\u003e. Long-lasting and severe debuffs, getting hit by an entity may not kill but that doesn’t mean it won’t hurt.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eREVIVES\u003c/strong\u003e. Players will now be granted the option to revive after death up to twice per run, costing 50 robux for the first and 80 for the second, or for free with a brand new meta-currency! There are other ways of reviving your dead teammates or getting extra lives as well…\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eCUSTOM CHAT SYSTEM\u003c/strong\u003e. A new chat system with a message history! Messages will be more faint the further away whoever said them is. This does not bypass chat restrictions imposed by roblox.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eHEARING ACCESSIBILITY\u003c/strong\u003e. A toggleable feature to display a visual indicator whenever entity footsteps are heard, as well as when a chase begins.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eCROSS-SERVER LOBBIES\u003c/strong\u003e. The custom lobby system has been reworked to be cross-server, meaning you can see and join lobbies started by players in other servers! You can also join lobbies via code now!\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNEW STARTER ITEMS\u003c/strong\u003e. [spoiler]Sword of Damocles, Purity[/spoiler]\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNEW FLOORS\u003c/strong\u003e. [spoiler]Dune Canyon, Funtime Facility, Autumn’s Abundance, Happy Home, Basement, Joy Joy Land, Cave Production, Empty Bibliotheca, Trophy Lounge[/spoiler]\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNEW CONSUMABLES\u003c/strong\u003e. [spoiler]Coffee, Golden Apple, ███ █████ ████[/spoiler]\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNEW MID-RUN ITEMS\u003c/strong\u003e. [spoiler]DNA Vial, ██████ ████████████[/spoiler]\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-minor-additions-17\" class=\"anchor\" href=\"#p-6688067-minor-additions-17\"\u003e\u003c/a\u003eMINOR ADDITIONS\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003eThe mobile layout has been reorganized\u003c/li\u003e\n\u003cli\u003eHovering over a status effect icon will now display that effects description.\u003c/li\u003e\n\u003cli\u003eThe intermission sequence has been overhauled to shorten the time between floors.\u003c/li\u003e\n\u003cli\u003eA popup has been added for music tracks displaying their song title and source.\u003c/li\u003e\n\u003cli\u003eAlternate injured animations have been added for when you are below 30% health.\u003c/li\u003e\n\u003cli\u003eThe settings menu has been reorganized.\u003c/li\u003e\n\u003cli\u003eSome accessibility and quality of life settings have been added to the settings menu.\u003c/li\u003e\n\u003cli\u003eNew VFX!\u003c/li\u003e\n\u003cli\u003eLots of old Terminal entries have been re-written and floors that did not previously have one have been given one\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-changes-rebalances-18\" class=\"anchor\" href=\"#p-6688067-changes-rebalances-18\"\u003e\u003c/a\u003eCHANGES \u0026amp; REBALANCES\u003c/h1\u003e\n\u003cul\u003e\n\u003cli\u003eBase walking speed has been increased (16 → 17), base run speed has been increased (23-\u0026gt;27)\u003c/li\u003e\n\u003cli\u003eCrouching, sprinting, enabling your flashlight, and being at high fear will dynamically increase/decrease priority.\u003c/li\u003e\n\u003cli\u003eStatus effect stacks will now (mostly) expire one at a time instead of all at once. Older stacks will expire first before newer stacks begin their expiration timer. Some applications of status effects will still expire sequentially (e.g. Status’ gained from Poker Chip).\u003c/li\u003e\n\u003cli\u003eSpeed buffs gained from most consumables (Spelunkola, Popcorn, etc) are now unstackable and solely increase run speed.\u003c/li\u003e\n\u003cli\u003eScreen distortion/blur from Nausea will smoothly tween between states instead of abruptly starting/stopping. Some sources of Nausea have also been toned down.\u003c/li\u003e\n\u003cli\u003eAdjusted the priority detection range formula to scale more gradually as well as having a more pronounced effect at low/high priority.\u003c/li\u003e\n\u003cli\u003eItems spawned during floor generation are now client specific, meaning each player gets their own copy of an item. This does not apply to dropped items and items obtained via vending machines.\u003c/li\u003e\n\u003cli\u003eThe amount of items that spawn per floor will now decrease based on the amount of currently alive players.\u003c/li\u003e\n\u003cli\u003eMany item active effects will only trigger after completing their use animation.\u003c/li\u003e\n\u003cli\u003eAdditional pathing nodes have been added to various maps.\u003c/li\u003e\n\u003cli\u003eBosses can no longer occur prior to floor 20.\u003c/li\u003e\n\u003cli\u003eOdds of a boss spawning per floor increase to 7% floor 60+, and 10% floor 100+.\u003c/li\u003e\n\u003cli\u003eArmor scaling diminishes beyond +/- 75% total armor and hard caps at +/- 90%.\u003c/li\u003e\n\u003cli\u003eOverhauled the bear trap escape minigame\u003c/li\u003e\n\u003cli\u003eOverhauled the break room floor\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-item-changes-rebalances-19\" class=\"anchor\" href=\"#p-6688067-item-changes-rebalances-19\"\u003e\u003c/a\u003eITEM CHANGES \u0026amp; REBALANCES\u003c/h2\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-running-shoes-20\" class=\"anchor\" href=\"#p-6688067-running-shoes-20\"\u003e\u003c/a\u003eRunning Shoes\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eMovement speed buffs changed to only affect run speed.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-halo-21\" class=\"anchor\" href=\"#p-6688067-halo-21\"\u003e\u003c/a\u003eHalo\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003e+10 Max HP\u003c/li\u003e\n\u003cli\u003e+15 Max Battery \u0026amp; Stamina\u003c/li\u003e\n\u003cli\u003e+1.3 walk speed\u003c/li\u003e\n\u003cli\u003e+1.15 run speed\u003c/li\u003e\n\u003cli\u003e-15% fear gain, +15% fear drain\u003c/li\u003e\n\u003cli\u003e-1 Priority\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-magic-scarf-22\" class=\"anchor\" href=\"#p-6688067-magic-scarf-22\"\u003e\u003c/a\u003eMagic Scarf\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003e+/- 3% buff power per 1 luck (max +/-100%)\u003c/li\u003e\n\u003cli\u003eBuffs give +1 luck per stack. Debuffs give -1 luck per stack. Traumas give -2 luck per unique trauma.\u003c/li\u003e\n\u003cli\u003eEach unique buff gives +2% armor up to 20%\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-heart-locket-23\" class=\"anchor\" href=\"#p-6688067-heart-locket-23\"\u003e\u003c/a\u003eHeart Locket\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePriority changed (-10 → -5)\u003c/li\u003e\n\u003cli\u003eFear modifier changed (-50% → -25%)\u003c/li\u003e\n\u003cli\u003eGain an unstackable +2 speed for 20 seconds when spotted\u003c/li\u003e\n\u003cli\u003eGain 10% armor while being chased.\u003c/li\u003e\n\u003cli\u003eHealth cost increased (5 → 10)\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-nephalems-blessing-24\" class=\"anchor\" href=\"#p-6688067-nephalems-blessing-24\"\u003e\u003c/a\u003eNephalems Blessing\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eWalk speed gained from debuffs/traumas halved, run speed unaffected\u003c/li\u003e\n\u003cli\u003eEach unique trauma gives 1.5x the stat increase as regular debuffs.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-radio-pack-25\" class=\"anchor\" href=\"#p-6688067-radio-pack-25\"\u003e\u003c/a\u003eRadio Pack\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eMessages will now always be visible regardless of distance. Latency may increase at far distances.\u003c/li\u003e\n\u003cli\u003eAll highlights visible to the user are also visible to all other players\u003c/li\u003e\n\u003cli\u003eOnce per floor, spend 15 battery to highlight all other players.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-lumberjacks-cap-26\" class=\"anchor\" href=\"#p-6688067-lumberjacks-cap-26\"\u003e\u003c/a\u003eLumberjack’s Cap\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eSpeed increased (+2 → +3)\u003c/li\u003e\n\u003cli\u003e+3 Priority\u003c/li\u003e\n\u003cli\u003ePriority from completing tasks reduced (+5 → +3)\u003c/li\u003e\n\u003cli\u003eRunic Circle now activates when completing a task and on death.\u003c/li\u003e\n\u003cli\u003eSpeed buff changed to run speed, decreased (+2 → +1.75).\u003c/li\u003e\n\u003cli\u003eRunic Circle completely negates stamina drain.\u003c/li\u003e\n\u003cli\u003eDeath will highlight the entity that killed the user.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-poker-chip-27\" class=\"anchor\" href=\"#p-6688067-poker-chip-27\"\u003e\u003c/a\u003ePoker Chip\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eCan now influence armour as one of its stats, giving up to +/- 50% armour at max streak.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-providence-28\" class=\"anchor\" href=\"#p-6688067-providence-28\"\u003e\u003c/a\u003eProvidence\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eSlowness decreased (+25% → 15%)\u003c/li\u003e\n\u003cli\u003eHealth cost increased (30 → 35)\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-blood-of-the-martyr-29\" class=\"anchor\" href=\"#p-6688067-blood-of-the-martyr-29\"\u003e\u003c/a\u003eBlood of the Martyr\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eSpeed/luck buff increased to +1 for every 20 fear, up to +5 at max fear.\u003c/li\u003e\n\u003cli\u003eBase armor gain reduced (+25% → +10%)\u003c/li\u003e\n\u003cli\u003eMaximum armor reduced (+75% → +70%)\u003c/li\u003e\n\u003cli\u003eDecreased passive fear gain\u003c/li\u003e\n\u003cli\u003eHealth cost decreased (20 → 15)\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-celebratory-cap-30\" class=\"anchor\" href=\"#p-6688067-celebratory-cap-30\"\u003e\u003c/a\u003eCelebratory Cap\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eWill no longer alert entities when throwing a party\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-dealmakersneo-dealmakers-31\" class=\"anchor\" href=\"#p-6688067-dealmakersneo-dealmakers-31\"\u003e\u003c/a\u003eDealmakers/NEO Dealmakers\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eIf both are equipped, only NEO Dealmakers affect item destruction chances and trigger when an item is destroyed.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-mystery-gift-32\" class=\"anchor\" href=\"#p-6688067-mystery-gift-32\"\u003e\u003c/a\u003eMystery Gift\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eConsumables granted reduced (3-\u0026gt;2)\u003c/li\u003e\n\u003cli\u003eEvery third floor one consumable will be upgraded to a higher quality.\u003c/li\u003e\n\u003cli\u003eQuality of the item gained by unboxing increases based on consumables granted (Quality 4 guaranteed after 60 consumables)\u003c/li\u003e\n\u003cli\u003eOpening the gift can grant itself, additionally awarding 3 quality 3-4 consumables.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-spectral-blindfold-33\" class=\"anchor\" href=\"#p-6688067-spectral-blindfold-33\"\u003e\u003c/a\u003eSpectral Blindfold\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eHealth cost decreased (15 → 5)\u003c/li\u003e\n\u003cli\u003eHealth drain from spying decreased (2 → 1)\u003c/li\u003e\n\u003cli\u003eActive ability will automatically end when below 30 HP.\u003c/li\u003e\n\u003cli\u003eGain +100% stamina regen while active.\u003c/li\u003e\n\u003cli\u003eBlindness duration will increase based on fear\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-vampiric-ring-34\" class=\"anchor\" href=\"#p-6688067-vampiric-ring-34\"\u003e\u003c/a\u003eVampiric Ring\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eHealth cost changed to 35% of max health\u003c/li\u003e\n\u003cli\u003eDecreases total max health by -20%\u003c/li\u003e\n\u003cli\u003eCooldown lowered (75 → 60)\u003c/li\u003e\n\u003cli\u003eCan no longer heal from self damage or healing originating from other vampiric rings.\u003c/li\u003e\n\u003cli\u003eSpeed debuff decreased (50% → 35%)\u003c/li\u003e\n\u003cli\u003eHealing from a single usage cannot stack from multiple entities.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-broken-wings-35\" class=\"anchor\" href=\"#p-6688067-broken-wings-35\"\u003e\u003c/a\u003eBroken Wings\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eCost changed to 10 health\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-dealbreakers-36\" class=\"anchor\" href=\"#p-6688067-dealbreakers-36\"\u003e\u003c/a\u003eDealbreakers\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eBattery cost increased (20 → 25)\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-parasitic-mushrooms-37\" class=\"anchor\" href=\"#p-6688067-parasitic-mushrooms-37\"\u003e\u003c/a\u003eParasitic Mushrooms\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eMax stamina decreased (50 → 40)\u003c/li\u003e\n\u003cli\u003eSpore burst decreased to every 4 consumables\u003c/li\u003e\n\u003cli\u003eStamina regen from spore clouds decreased (100% → 75%)\u003c/li\u003e\n\u003cli\u003eSpore clouds now give 6% armour.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-h-7-leaf-clover-38\" class=\"anchor\" href=\"#p-6688067-h-7-leaf-clover-38\"\u003e\u003c/a\u003e7-Leaf Clover\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eTemporarily removed from the shop until reworked in a future update\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-medkit-39\" class=\"anchor\" href=\"#p-6688067-medkit-39\"\u003e\u003c/a\u003eMedkit\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eCan only be used once per floor.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-rose-of-envy-40\" class=\"anchor\" href=\"#p-6688067-rose-of-envy-40\"\u003e\u003c/a\u003eRose of Envy\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eA whole new gimmick!\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-tracker-41\" class=\"anchor\" href=\"#p-6688067-tracker-41\"\u003e\u003c/a\u003eTracker\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eA full rework!\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eAnd possibly some other changes we forgot!\u003c/p\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-entity-changes-rebalances-excluding-stat-changes-theres-too-many-to-list-42\" class=\"anchor\" href=\"#p-6688067-entity-changes-rebalances-excluding-stat-changes-theres-too-many-to-list-42\"\u003e\u003c/a\u003eENTITY CHANGES \u0026amp; REBALANCES (excluding stat changes there’s too many to list)\u003c/h2\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-bsod-43\" class=\"anchor\" href=\"#p-6688067-bsod-43\"\u003e\u003c/a\u003eBSoD\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePopups will now display a quick time event instead of needing to click on them when playing on console.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-apollyon-44\" class=\"anchor\" href=\"#p-6688067-apollyon-44\"\u003e\u003c/a\u003eApollyon\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eGains .5 speed and vision, +1 attack damage, and other buffs per consumable eaten.\u003c/li\u003e\n\u003cli\u003eAfter consuming 5 items, vomit all eaten consumables and lose half of their buffs (the other half becomes permanent).\u003c/li\u003e\n\u003cli\u003eVomited consumables will inflict poison when picked up.\u003c/li\u003e\n\u003cli\u003eEach consumable eaten will now also spawn a locust which will hover around apollyon and attack players.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-shrieker-45\" class=\"anchor\" href=\"#p-6688067-shrieker-45\"\u003e\u003c/a\u003eShrieker\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eWill now only instantly shriek if a player runs near it or gets too close.\u003c/li\u003e\n\u003cli\u003eSlowly backs away from players within sight before running away\u003c/li\u003e\n\u003cli\u003eBeing nearby a shrieker while its screaming will inflict damage, a trauma, and a 50% movement speed debuff.\u003c/li\u003e\n\u003cli\u003eShriek will only stun at close range.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-hatman-46\" class=\"anchor\" href=\"#p-6688067-hatman-46\"\u003e\u003c/a\u003eHatman\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eAppears 50% faster at maximum fear\u003c/li\u003e\n\u003cli\u003eScreen will become darker to indicate when hatman is speeding up.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-salesman-47\" class=\"anchor\" href=\"#p-6688067-salesman-47\"\u003e\u003c/a\u003eSalesman\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eADDED THE [[new]]!\u003c/li\u003e\n\u003cli\u003e\u003cspan class=\"hashtag-raw\"\u003e#1\u003c/span\u003e [[villager]] WITH [[jawdropping!]] DEALS FOR [[3% sale]].\u003c/li\u003e\n\u003cli\u003eNOW [[follows you]] WITH THE DEALER.\u003c/li\u003e\n\u003cli\u003eI [[can dance]] I [[can sing]]! I[[‘s equipped with a built in]] [[HYPERLINK BLOCKED]] [[right at]] I [[fingertips]].\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-projected-48\" class=\"anchor\" href=\"#p-6688067-projected-48\"\u003e\u003c/a\u003eProjected\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eHusk speed increased, soul speed decreased.\u003c/li\u003e\n\u003cli\u003eThe husk will attempt to follow the soul.\u003c/li\u003e\n\u003cli\u003eThe soul will emit a pulse every 5 seconds, inflicting breathless.\u003c/li\u003e\n\u003cli\u003eStun from scream removed, entity buff decreased.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-teratoma-49\" class=\"anchor\" href=\"#p-6688067-teratoma-49\"\u003e\u003c/a\u003eTeratoma\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eA single teratoma can only place an amount of traps depending on the map size.\u003c/li\u003e\n\u003cli\u003eTraps cannot be placed within 120 studs of another trap placed by the same teratoma\u003c/li\u003e\n\u003cli\u003eTraps now have only 2 stages: Dormant and Active.\u003c/li\u003e\n\u003cli\u003eActive traps will emit a pulse every 5 seconds debuffing players within 60 studs.\u003c/li\u003e\n\u003cli\u003eDebuff becomes stronger when nearby the trap, no longer stacks.\u003c/li\u003e\n\u003cli\u003eDestroying a trap can drop 0-2 meat.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-lurker-50\" class=\"anchor\" href=\"#p-6688067-lurker-50\"\u003e\u003c/a\u003eLurker\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eIncreased lingering duration of gas clouds\u003c/li\u003e\n\u003cli\u003eMay sometimes enter a false idle, getting near a lurker during this has a chance to enrage it based on priority.\u003c/li\u003e\n\u003cli\u003eWhen stunned, it emits a large gas cloud that lingers for 45 seconds and deals 10 damage to nearby players.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-the-twins-51\" class=\"anchor\" href=\"#p-6688067-the-twins-51\"\u003e\u003c/a\u003eThe Twins\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eYin now fires a large crescent shaped projectile that stuns on contact. Can be dodged by crouching.\u003c/li\u003e\n\u003cli\u003eYang now throws 3 knives in a spread pattern, every third throw will instead throw 8 knives.\u003c/li\u003e\n\u003cli\u003eTwins will no longer swap if either is mid-chase or currently killing a player.\u003c/li\u003e\n\u003cli\u003eTwins will now attempt to move towards the previous target of the other twin when swapping.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-jack-o-bomber-52\" class=\"anchor\" href=\"#p-6688067-jack-o-bomber-52\"\u003e\u003c/a\u003eJack-O-Bomber\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eBombs will leave a lingering fire area that deals damage when standing inside it.\u003c/li\u003e\n\u003cli\u003eFire damage from the Jack-O-Bomber will pierce 50% of armour.\u003c/li\u003e\n\u003cli\u003eBase attack will fully pierce armour.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-witness-53\" class=\"anchor\" href=\"#p-6688067-witness-53\"\u003e\u003c/a\u003eWitness\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eWitness amount capped to 20 witnesses on any given floor.\u003c/li\u003e\n\u003cli\u003eOnly the original witness can replicate itself.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-mimic-54\" class=\"anchor\" href=\"#p-6688067-mimic-54\"\u003e\u003c/a\u003eMimic\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eMimic behavior has changed.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-grappler-55\" class=\"anchor\" href=\"#p-6688067-grappler-55\"\u003e\u003c/a\u003eGrappler\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eGrappling behavior has been changed to no longer rely on ragdolls.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-bullseye-56\" class=\"anchor\" href=\"#p-6688067-bullseye-56\"\u003e\u003c/a\u003eBullseye\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eCan now move while aiming\u003c/li\u003e\n\u003cli\u003eWill now chase when in close proximity\u003c/li\u003e\n\u003cli\u003eAdded voicelines.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-gazer-57\" class=\"anchor\" href=\"#p-6688067-gazer-57\"\u003e\u003c/a\u003eGazer\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eWill now move towards where it last spotted someone, if they go still prior to it chasing.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-h-58\" class=\"anchor\" href=\"#p-6688067-h-58\"\u003e\u003c/a\u003e\u003cimg src=\"https://doy2mn9upadnk.cloudfront.net/images/emoji/twitter/slight_smile.png?v=14\" title=\":slight_smile:\" class=\"emoji only-emoji\" alt=\":slight_smile:\" loading=\"lazy\" width=\"20\" height=\"20\"\u003e\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cimg src=\"https://doy2mn9upadnk.cloudfront.net/images/emoji/twitter/slight_smile.png?v=14\" title=\":slight_smile:\" class=\"emoji only-emoji\" alt=\":slight_smile:\" loading=\"lazy\" width=\"20\" height=\"20\"\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-sloth-59\" class=\"anchor\" href=\"#p-6688067-sloth-59\"\u003e\u003c/a\u003eSloth\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eCan only be summoned after floor 5.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-channel-60\" class=\"anchor\" href=\"#p-6688067-channel-60\"\u003e\u003c/a\u003eChannel\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eA near full overhaul!\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-envy-61\" class=\"anchor\" href=\"#p-6688067-envy-61\"\u003e\u003c/a\u003eEnvy\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eA full overhaul!\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-echovore-62\" class=\"anchor\" href=\"#p-6688067-echovore-62\"\u003e\u003c/a\u003eEchovore\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eAlso a full overhaul!\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-console-63\" class=\"anchor\" href=\"#p-6688067-console-63\"\u003e\u003c/a\u003eConsole\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eTemporarily removed to be reworked in a future update\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eAnd possibly even more changes we also forgot!\u003c/p\u003e\n\u003c/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\nVersion 0.6.8 - The Daily Mode Mini-Update, January 23rd 2026\u003c/summary\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-major-additions-64\" class=\"anchor\" href=\"#p-6688067-major-additions-64\"\u003e\u003c/a\u003eMAJOR ADDITIONS\u003c/h1\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eDAILY MODE\u003c/strong\u003e. A new gamemode where every day is a new run. Start a run with preset items, modifiers, and more. Try to get the highest scores and defeat the boss at Floor 20 to win!\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 new maps [spoiler]Bluerooms, Canals[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-minor-additions-65\" class=\"anchor\" href=\"#p-6688067-minor-additions-65\"\u003e\u003c/a\u003eMinor Additions\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eOver 20 new music tracks\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCustom lobby runs now support seeds (seeded runs cannot contribute to progression nor gain money or info)\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-changes-and-fixes-66\" class=\"anchor\" href=\"#p-6688067-changes-and-fixes-66\"\u003e\u003c/a\u003eChanges and Fixes\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eAdded brian.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eSeveral items have had their qualities changed to better reflect current measures + item power\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eReplaced/Reuploaded a bunch of sounds that were not playing in-game\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded an additional step in the loading process to disable the CanTouch property of accessories.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed the ‘Preferred Customer’ modifier not allowing players to upgrade the shop via the donation machine.\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003c/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\nVersion 0.6.6.6 - The Spooky Update, October 31st, 2025\u003c/summary\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-major-additions-67\" class=\"anchor\" href=\"#p-6688067-major-additions-67\"\u003e\u003c/a\u003eMAJOR ADDITIONS\u003c/h1\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e1 new entity [spoiler]Jack-o-Bomber[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 new items [spoiler]Vampiric Ring, Bag of Candy[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e6 new maps [spoiler]Hallow’s Eve, Corporation, Crossroads, Pool, Funtime Facility, Castle Depths[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e1 new trap [spoiler]Candy Bowl[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e5 new Halloween consumables [spoiler]Candy Corn, Granola Bar, Chocolate Buttons, Sour Candy, A Quarter[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 entity reworks [spoiler]Lurker, Warden[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e8 item buffs [spoiler]Echolocator, Dealmakers, NEO Dealmakers, Mystery Gift, Rose of Envy, Deck of Cards, Spectral Blindfold, Notebook[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 item reworks [spoiler]Running Shoes, Medkit[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e4 upgrade Buffs/Rebalances [spoiler]Snake Eyes, Task Siphon, Reboarding, Entity Probing[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e3 upgrades have had new tiers added [spoiler]Power Saving, Emergency Lights, Mimic Radar[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 entity remodels [spoiler]Grappler, The Twins[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCustomizable lobbies! And with them a whole load of modifiers to curate your experience or invite a greater challenge.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eServerwide events may now occur, granting bonuses and changes to classic mode runs that begin during them.\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-minor-additions-68\" class=\"anchor\" href=\"#p-6688067-minor-additions-68\"\u003e\u003c/a\u003eMINOR ADDITIONS\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003ePickup spawning has been adjusted to spawn in clusters and lower numbers, alongside scaling with player count.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eBullseye has received some adjustments to increase their difficulty.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAn option to randomize your loadout in the lobby has been added\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eVisibility of equipped items may now be toggled individually\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eInteractables are now outlined when their prompt is visible\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eVarious new sounds and gui improvements/redesigns.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded support for seasonal influences\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded a new settings menu in-run that can be used to adjust mid-run settings, in addition to updating the settings menu in the lobby to reflect the game’s current quality, style, and the new in-run menu\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Spectate and Death menu tracks are randomised and have some new tracks. No more of the same mundane droning ambience! (At least, like, once every few runs)\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eInfo pickups are now unique to each player, so no more fighting over clipboards.\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-changes-and-fixes-69\" class=\"anchor\" href=\"#p-6688067-changes-and-fixes-69\"\u003e\u003c/a\u003eCHANGES AND FIXES\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eAdded herobrine\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e4 items will now consume health instead of battery [spoiler]Rose of Envy, Providence, Spectral Blindfold, Heart Locket[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eVoice lines played in the Depth Shop should no longer overlap when buying items.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003ePulling BSoD’s lever will now grant info to whichever player pulled it.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eMedkit and Bandages can now be used while crouching.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eBandages will no longer be generated as part of the standard map items pool.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eUpgrades that force a certain type of floor to generate will now take effect immediately.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eTask Sonar tier 3 can no longer appear in solo runs\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCompleting tasks on Malfunction will increase the timer by 3 seconds regardless of upgrades.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eReboarding tier 3’s alarm has been removed.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Night Vision Goggles now act as a toggleable effect instead of a one-time with a cooldown\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe volume of explosions has been toned down\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eShrieker’s stun now has a 3 second grace period where the stunned player cannot be detected by another shrieker.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eDecreased the amount of time spent on the intermission screen and elevator descent past floor 1.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Cold Breeze event now has a 10 second windup before the event actually happens\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eIncreased the amount of possible items that can spawn in the Dealer’s shop from 7 to 9.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eArmour (Damage Reduction) is now visible in the stats menu\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eItems that consume health are now also affected by Power Saving\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eProjected is no longer considered a dangerous entity. Additionally, he now takes up 2 points (previously 3) and the Soul is hidden\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eSeveral prices for items in the Dealer’s Shop have been adjusted\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdjusted some Vending Machine behavior to make items easier to retrieve.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eTaking damage will now inflict fear equal to half the health lost (excluding self damage).\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eGrappler is now common and has no floor lock\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eWarden is now uncommon and can only spawn past floor 5\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eBSoD is now hidden\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eWandering behavior has been slightly modified alongside more pathing nodes being available for some maps.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed [spoiler]Grappler[/spoiler] being able to grapple players while stunned, causing a guaranteed death.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eIncreased the amount the player is shifted upwards by after escaping from [spoiler]Grappler[/spoiler] to prevent being trapped inside the floor in some circumstances.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eImplemented some additional measures to prevent entities from getting permanently stuck on level geometry, as well as fixed some more locations that caused pathfinding issues.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed the transition screen between the lobby and the depths not showing up.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed [spoiler]Mimic[/spoiler] becoming frozen permanently if it fails to retrieve a humanoid description from the target player.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed [spoiler]Shop Vouchers[/spoiler] being able to be purchased multiple times when appearing in the shop.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed certain changes not applying to the Depth Shop under certain circumstances.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed items not being positioned correctly within the shop.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed Colour Codes not showing up if they were picked up while their corresponding task was hidden by [spoilers]Curse of the Blind[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed [spoiler]Projected[/spoiler] unintentionally reducing entity speeds over time.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed nausea causing the camera to become frozen at certain angles.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAttempted a fix for some status effects persisting even after the actual effect has ended.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAttempted a fix for [spoiler]Gazer[/spoiler] initiating a chase against players who aren’t moving (it’s been like, 3 attempted fixes now??? thanks roblox)\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAttempted to reduce the chances of ragdolls resulting in players getting stuck in walls and floors.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed map size not affecting entity spawning as intended.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eReduced incoming network traffic for clients in the lobby.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed some status icons that were missing.\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003c/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\nVersion 0.6.5 - Actual Pit Stop, August 22nd, 2025\u003c/summary\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-major-additions-70\" class=\"anchor\" href=\"#p-6688067-major-additions-70\"\u003e\u003c/a\u003eMAJOR ADDITIONS\u003c/h1\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e5 new entities [spoiler]Bullseye, Grappler, BSoD, Channel, Eris[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 entity reworks [spoiler]Teratoma (partially), Mannequins[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e9 new floors [spoiler]Pool 3, Docks 2, Brick Basement, Industrial 1-3, Primordia Slumber, Here, Serenity[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e6 new tasks [spoiler]Minesweeper, Calibrator, Scrambler, Explosive Generator, Replicator, Coordinator[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e6 new items [spoiler]Magic Scarf, Lantern of Souls, Comedy, Tragedy, D20, Medkit[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e3 Item reworks [spoiler]Depth Gauge, 7-leaf clover, Blood of the Martyr[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e3 new upgrades [spoiler]Lure Module, Break Room, Entity Probing[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e3 new consumable items [spoiler]Shop Voucher, Bandages, Vitality Shake[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 new remodels [spoiler]Projected (Soul \u0026amp; Husk)[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eTRAPS. Obstacles that can hinder you in more ways than one are scattered across certain floors. Explosive, sticky, loud… whole 9 yards\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe terminal GUI’s layout has been entirely reworked (again) + All entity entries (and some map entries) have been rewritten in the terminal to better convey lore, as well as item entries in the terminal. Also for lore!\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCurses and Blessings! Some floors may now have random modifiers that help or hinder the expedition.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eA complete overhaul to fear, adding many effects and conditions that make it more dynamic and challenging.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eA new health system, alongside new abilities for entities that increase their lethality.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eReworked entity spawning to a new point-based system, entity counts will increase much more dynamically and be less predictable further into runs.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eA complete overhaul to the inventory UI, with new graphics and features.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFull controller/console support.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eExplosions.\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-minor-additions-71\" class=\"anchor\" href=\"#p-6688067-minor-additions-71\"\u003e\u003c/a\u003eMINOR ADDITIONS\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e70+ new anticipation quotes\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e15+ new in-run tracks\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eImplemented a new custom pathfinding system to address potential memory leakage caused by the previous system.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eUpgrades are now weighted and can be influenced by server luck.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eA minimal grace period was added when some entities begin chasing the player, where instead of dying when caught, they’ll take a large sum of damage. This was done to prevent some cases of corner checking and unfair deaths (you should still be paying attention, though).\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eYou can now drop items by pressing backspace on PC or with an extra button on Mobile\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eShop upgrades can now only be obtained by purchasing shop vouchers.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded a sound queue for when [spoiler]Hat Man[/spoiler] spawns, alongside other adjustments to its behaviour.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded a new interaction for [spoiler]if one of the Twins dies but not the other.[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eBreak Rooms, Pit Stops, and Boss floors spawned by [spoiler]Big Bad[/spoiler] will no longer increase the floor count.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Bonus Entity event has been reworked, being able to occur mid-floor and limited to spawning entities from a new secret pool or other conditional entities. Don’t be shy! They certainly are not. :3\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e[spoiler]Blood of the Martyr’s[/spoiler] VFX have been properly finalized.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Game becomes hell from F100 onwards\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Terminal’s music will now be a random track out of 5 tracks, changing every play session\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eMany notifications have been switched to a new means of display.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe [spoiler]Deck of Cards[/spoiler] Hearts effect now heals +25 health in addition to the stamina and battery.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eEntities will now chase players to the last point they were detected when a chase ends. Additionally, they have a chance to go in the same direction the player did after they check the spot where the player was last seen.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e[spoiler]Big Bad[/spoiler] may now reward consumables on completion.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eSeveral animations have been redone/implemented\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-changes-and-fixes-72\" class=\"anchor\" href=\"#p-6688067-changes-and-fixes-72\"\u003e\u003c/a\u003eCHANGES AND FIXES\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eRemoved herobrine\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdjusted several entity/floor weights and floor requirements, hopefully easing progression and making spikes in difficulty less annoying.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eMouse input should now be properly unlocked when doing a task and when opening the inventory.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eBalance changes to several items and entities\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eRemoved unnecessary instances from the loading list in the lobby.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e[spoiler]Apollyon[/spoiler] can now chase during its ability animation.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eOptimised some aspects of entity physics to significantly improve performance.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an oversight in item spawn logic that resulted in items spawning in incorrect places.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAttempted a fix for the poker chip becoming unusable if swapped out right as the active effect triggers.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed a game-breaking issue where one of the warden’s death tips misspelt ‘might’ as ‘mfight’\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed a few bugs regarding [spoiler]Hat Man[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed the description of the Big Bad upgrade, stating it would pit you against a random boss, even though you could choose\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed issues with [spoiler]Echovore[/spoiler] becoming stuck in many circumstances\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed numerous collision bugs that resulted in entities losing regard for walls.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed entities getting stuck in various places on [spoiler]Theatre[/spoiler], rip Stage Mannequin.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed [spoiler]Task Sonar[/spoiler] tier 3 not functioning as intended\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eMany more smaller and less impactful bugs\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003c/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\nVersion 0.6.2 - The Requiem Update, May 9th, 2025\u003c/summary\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-major-additions-73\" class=\"anchor\" href=\"#p-6688067-major-additions-73\"\u003e\u003c/a\u003eMAJOR ADDITIONS\u003c/h1\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e9 new entities [spoiler]Lungwort, The Twins, Jim, Apollyon, Teratoma, Skinless Mimic, Timekeeper (for real this time), The Dealer, The Trout King[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e6 entity redesigns [spoiler]Drone, Mannequins, Console, Gazer, Salesman, Envy.[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 ½ entity reworks [spoiler]Gazer, Joker, Sloth[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e8 new floors [spoiler]The Courtyard of Windows, Hotlands, Untextured 2, Glacier, Tycoon (Community submission by hotcloud), Derelict Showers (community submission by MrMothOg), Green Playroom, Casino Corridors[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e12 item reworks [spoiler]D6, Horns of Sloth, Beginner’s Luck, Hiker’s Backpack, Heart Locket, Crown of Flowers, Blood of the Martyr, Phantom’s Cloak, Shock Absorber, Stained Apron, Notebook, Parasitic Mushrooms[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e13 new items [spoiler]Folder, Flash Drive, Lumberjack’s Cap, Nephalem’s Blessing?, The Halo, Spirit Shackles, Mystery Gift, Dealbreakers, Providence, Spectral Blindfold, Poker Chip, Engine, Loyalty Card[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e7 new terminal upgrades [spoiler]Emergency Lights, Task Sonar, Recyclomancy, Mechanics, [[OVERSTOCK]], [[SLOT MACHINE]], [[SEASONAL DISCOUNTS]][/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e5 new badges [spoiler]Legally Distinct Italian Plumber, Snake Eyes, I can’t stop Winning!, Aw Dangit, Double Shell[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eVending Machines are now fully functional, allowing delvers to spend 1 material in exchange for unique consumables, some new and some old.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e4 new consumable items [spoiler]Rice Cakes, Gachapon, Gumballs, Jawbreaker[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 new passive Depth Shop items [spoiler]Effigy, 7-Leaf Clover[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003ePower Outage and Fog were reworked. Fog now muffles sound, and intermittently rolls out and back in, making it fairer. Power outages allow you to complete tasks at the cost of 15 battery (if applicable). Both passively increase fear\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eStatus Effect icons for displaying what Buffs/Debuffs you currently have.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eA complete, proper tutorial, alongside a map custom-built for it\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eEntirely remade the Inventory/Shop UIs in the lobby\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eEntirely remade the Upgrade vote screen in a run\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe dialogue system within the lobby was entirely remade.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e3 new Classic Mode elevators have been added to the lobby, allowing for runs with a maximum of 15, 20, and 50 players. (Progression is mostly or completely disabled in 20+ player lobbies).\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded support for future gamemodes\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eNew cutscenes for bosses and sins were added.\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-minor-additions-74\" class=\"anchor\" href=\"#p-6688067-minor-additions-74\"\u003e\u003c/a\u003eMINOR ADDITIONS\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eLargely reworked the events system. While nothing major, it makes them feel more interactive and cool\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eLargely reworked the main game loop, which should significantly improve the game’s performance and consistency and prevent disastrous bugs like soft locking.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCreated a fresh new footsteps system which really brings out immersion. Entities are affected by this module as well.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eSettings for disabling your item cosmetics for just yourself or for the entire lobby.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003ePipes are now completely randomised\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eMimics can now repeat things that have previously been said throughout the run in the chat\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAnticipation tracks: unique tracks that only play on the first floor of a new run\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003ePressing Left-Alt will now lock the camera, similar to Shiftlock\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eRedid Sloth and Envy’s introduction/cutscene dialogue\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded death sounds that play when you… Well, die.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded new dealer animations, voice lines, and interactions within the shop.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded a screen to view the highest ongoing runs within the Classic Mode Elevator area.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eBalls\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eOver 60 new anticipation thoughts\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eOver 40 new death messages\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-changes-and-fixes-75\" class=\"anchor\" href=\"#p-6688067-changes-and-fixes-75\"\u003e\u003c/a\u003eCHANGES AND FIXES\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eEnvy’s traps are now a bit more challenging\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eHearing-based entities will follow the noise of Tasks/Shriekers until reaching the source\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e[spoiler]Sloth[/spoiler]’s floor has been adjusted, adding more waypoints for pathfinding alongside adjusting some mechanics.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eSound queues have been added to some tasks, and Pipes thresholds have been made more visible.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eEntities will now prioritise travelling to waypoints they have not already travelled to.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCertain items will now only appear in the Vending Machine item pool.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eDonations to level up the shop have been adjusted to 25, 50, 75, and 100 for Levels 1, 2, 3, and 4, respectively. This change was made because it was too easy to level up the shop, requiring little effort for a great reward\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eMimics are now more deceptive.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eResetting has been re-enabled in the lobby and dying will no longer result in being kicked. (May result in the creature)\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eSight based entities (excluding Gazer and Shrieker) will now consider a certain field of view when checking for targets.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eLobby elevators have received some visual touch-ups and minor adjustments\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed some issues relating to some dialogue with certain NPCS in the lobby\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed some issues relating to various tasks (Wires not visually connecting properly, Pipes being FPS dependent for real this time, Generator failing even when input is correct)\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed Projected Soul not killing players on contact\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed tons of issues relating to entity AI\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed tons of issues relating to certain maps\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eA ton of other less impactful bugs\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003c/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\nVersion 0.5.5 - The Post-mortem Update, 7th of March 2025\u003c/summary\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-major-additions-76\" class=\"anchor\" href=\"#p-6688067-major-additions-76\"\u003e\u003c/a\u003eMAJOR ADDITIONS\u003c/h1\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e12 new floors [spoiler]Firefly Inferno, Balloon Room, Maintenance Chambers, Indoor Theme Park (community submission by hotcloud), Aquatic Museum (community submission by hotcloud), Wild House, The Heights, Hedgemaze, Luminescent Cavern (community submission by Australian_Mates), Pizzeria (community submission by Cxrivk), Theatre (returning, made by OblivionIsBruh and GamingBlueNoob), Enchanted Forest[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e7 map reworks [spoiler]Firefly Equinox, Apartments, Buried City, Sloth’s Domain, Depth Shop, Interior Courtyard, Self-Storage facility[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e5 new items [spoiler]Camera, Deck of Cards, Blood of the Martyr, Electrolyte Serum, Battery Pack[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e5 new achievements [spoiler]I’m Outta Here!, Well-Earned rest, Wild Card, Mr. Beast Real, Is this bugged?[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e1 item rework [spoiler]Rose of Envy[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e4 new entities [spoiler]The Joker, The Immortal Snail, The Hat Man, The Timekeeper[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e4 entity redesigns [spoiler]The Sin of Sloth, Salesman, Smile, Witness[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 entity reworks [spoiler]Projected, Echovore[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e3 new upgrades [spoiler]Big Bad, Reboarding, Terminal Expansion[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e1 new task [spoiler]Number Sequence[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFull stats menu. You can now see your speed, stamina, battery, LUCK, priority, and more!\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eComplete Depth Shop overhaul. You can now donate to the Depth Shop to upgrade it, restock items, leave early, encounter some familiar faces, and more! If you visit, make sure you donate or buy something! The Dealer does not like having his time wasted…\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFEAR STAT, can help you escape situations easier, but can also be a detriment if it goes too high…\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCompletely overhauled the terminal. The bestiary and atlas have never looked better.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded Entity classifications [spoiler]Normal/Nil, Dangerous, Hidden, Deadly Sin, Boss, Unusual, Spirit[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded voice acting! Certain entities will now speak to you during a run. [spoiler]Sloth, Envy, Smile, The Witness, The Dealer[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCompletely overhauled the way the game chooses maps and entities.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCompletely overhauled the in-game LUCK stat. It should be much more responsive, consistent, and accurate now.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCompletely overhauled the entity backend. Enemies should behave better, be less janky, and be more responsive. Added additional functionality for other attributes like hearing, priority, and more.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Lobby has gotten some big renovations! Including better lighting, more depth, rebuilt areas, and 2 entirely new areas, one with a special feature for every hour change, and another that showcases our wonderful community’s talent!\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe elevator has received some big changes! Less janky, more immersive, and looks a lot nicer!\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eWanderer and Eyemaster have been removed.\u003c/strong\u003e 2 Depth Spelunking original entities will replace them in a future Pit stop update.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eBoreas has been removed.\u003c/strong\u003e She will not be returning.\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-minor-additions-77\" class=\"anchor\" href=\"#p-6688067-minor-additions-77\"\u003e\u003c/a\u003eMINOR ADDITIONS\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eThe colour code task has received a mini rework. It now has coloured shapes instead of numbers to help with accessibility. The keypad also reflects this change\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Keeper’s model has been updated! He looks more dapper now.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e50+ new tips the lobby boards can display\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e~25+ new Messages of the day (I lost count)\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e~50+ new Mimic chat messages (I also lost count)\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e50+ new anticipation quotes\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe power and floor canisters in the Elevator were replaced with more compact, sleeker screens\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe wires task has received a much-needed visual overhaul. Looks a lot nicer!\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eNew console inside the elevator that allows you to start the game, end intermissions early, and skip floors…?\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eSeveral models in the lobby and in-game in different locations have been updated\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eA new alarm will display on the screen whenever an unusual or dangerous entity appears on the floor.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Voting screen has been reworked to feel, look, and respond much nicer.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eOver 30+ new soundtracks. All in the Source tracks playlist\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded functionality for more settings\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eLuigi\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-changes-and-fixes-78\" class=\"anchor\" href=\"#p-6688067-changes-and-fixes-78\"\u003e\u003c/a\u003eCHANGES AND FIXES\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eThe quotes/interactions and dialogue systems have been entirely reworked. They should be more stable and optimised now.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe font for most pixel fonts in-game has been changed to Press Start 2P, which is much easier to read and more expressive than Silkscreen\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eMigrated to TextChatService\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe max player count for the lobby has been increased from 25 to 50\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe lobby’s shop now has a 50% chance to be one of two shop themes. Seasonal variants are unaffected\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe item “Crown of Thorns” has been renamed to “Blood of the Martyr”\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAll opposite sides of the D6 now add up to 7 like a real-life D6\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eMimics no longer appear in Singleplayer/Solo lobbies. Experimental change\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eMobile UI has received some positioning changes and other QOL additions for a smoother experience\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Witness is slightly brighter\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eConsumables will no longer be unequipped if you have multiple stacks\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdjusted entity scaling throughout the game (again)\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe 100% info cap on entities and floors has been removed. Keep collecting!\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFrontrooms is no longer canon to Depth Spelunking’s lore\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eRemoved the 20x item cap\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eBroken Wings now gives +20 stamina instead of doing nothing if the event is rolled\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdded more checkpoint breakrooms, the last one now appears at Floor 150\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe floor “Mansion” has its own theme now\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eUpdated sounds for purchasing items in the Shop\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe entire funvalue system was rewritten to be more stable and optimised\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eRemoved Herobrine…?\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003ch4\u003e\u003ca name=\"p-6688067-is-missing-79\" class=\"anchor\" href=\"#p-6688067-is-missing-79\"\u003e\u003c/a\u003eis missing.\u003c/h4\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAttempted to fix an issue with Depth Gauge giving an inconsistent amount of speed around Floors 40-50\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAttempted to fix an issue where using your flashlight would make it blink quickly\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed a ton of bugs related to entities getting stuck on various maps\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAttempted to fix an issue where entities could kill each other. More specifically, Gazer kills Drone and Lurker\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an issue where several remote events would fire every second, which would tank the game’s performance\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an issue with the D6 giving you +4 metal instead of +3 when the odds hit. No other item did this, just Metal for some reason.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an issue where the Depth Shop and some bosses did not have atlas or bestiary entries in the terminal\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an issue where items that gave you a stamina regen buff gave you a speed buff instead\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an issue where settings would not save on rejoin\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an issue where the valves task was affected by framerate due to improper usage of Deltatime\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eTons of other smaller, less impactful bugs were fixed\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003c/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\nVersion 0.4.6 - The Antemortem Update, 29th of November, 2024\u003c/summary\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-the-antemortem-update-80\" class=\"anchor\" href=\"#p-6688067-the-antemortem-update-80\"\u003e\u003c/a\u003eThe Antemortem Update\u003c/h1\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-major-additions-81\" class=\"anchor\" href=\"#p-6688067-major-additions-81\"\u003e\u003c/a\u003eMAJOR ADDITIONS\u003c/h1\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e2 New Entities [spoiler]James, The Witness[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e1 New Item. [spoiler]Rose of Envy[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 new floors. [spoiler]Maple Grove, Facility 909[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe following floors have all received reworks: [spoiler]Balloon House, Deep Lab, Depths Shop, Library, Frontrooms, Backrooms, Lockout, Buried City[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eComplete overhaul of the inventory system\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e2 New Badges. [spoiler]Red Light, Soundproof[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-minor-additions-82\" class=\"anchor\" href=\"#p-6688067-minor-additions-82\"\u003e\u003c/a\u003eMINOR ADDITIONS\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eNew snazzy, animated intermission screen. Made by yours truly. It displays players alive, entity count, and a warning when new entities and floors are added to the pool\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eNew loading/teleporting screen when loading into the game and teleporting to the Depths\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe elevator has a subtle ambient sound while moving in between floors.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e10 New music tracks added to The Depths\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eBrand new upgrade icons drawn by ShinySann23\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eCode papers can now be picked up and viewed next to the minimap\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eLobby music can now be disabled\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eSpelunkola Cans now spawn in random colours. Purely cosmetic.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eProjected-1/The Soul now emits a low humming sound.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Sin of Sloth has a new killing animation\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-changesfixes-83\" class=\"anchor\" href=\"#p-6688067-changesfixes-83\"\u003e\u003c/a\u003eCHANGES/FIXES\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eAdjusted Task Spawns on certain floors that would previously cause soft locks\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eData is always saved and money is earned from runs regardless of how it ends now.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eInfo gain has been universally buffed\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e4 items were added to the Depths Shop pool [spoiler]Chocomilk, Strawberry Milk, Ice Cream, Bloxy Cola[/spoiler]\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdjusted the weights/chances of certain floors and entities\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eRare floors and entities now give 25% info, regardless of other conditions.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eEntity spawns were adjusted. The entire game should be much more bearable and consistent now.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eBefore floor 30, one extra non-mandatory task will spawn. (i.e: In solo, 5 tasks will spawn on a floor, but only 4 will have to be completed to progress to the next floor.)\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eInaccessible item spawns from all floors have been completely removed.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eUnusual entities/floors have been given yellow names in the terminal\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003ePlayer deaths are now counted when the elevator is about to leave. You will not have to wait forever if someone not in the elevator dies before it leaves.\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eSlightly lowered the volume of all in-game music\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an issue where Night Vision goggles just did not work sometimes\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eAttempted to fix an issue where players with high ping would cause a run not to start (???)\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an issue where tasks would spawn inside walls on certain floors\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an issue where Projected-0//The Husk would follow you even after turning off your light\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eFixed an issue where entities would sometimes fall off the bridges on the map: Mines\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003eMany, many more that are not listed here.\u003c/p\u003e\n\u003c/li\u003e\n\u003c/ul\u003e\n\u003c/details\u003e\n\u003chr\u003e\n\u003ch1\u003e\u003ca name=\"p-6688067-credits-84\" class=\"anchor\" href=\"#p-6688067-credits-84\"\u003e\u003c/a\u003e\u003cstrong\u003eCredits:\u003c/strong\u003e\u003c/h1\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-in-game-resource-credits-85\" class=\"anchor\" href=\"#p-6688067-in-game-resource-credits-85\"\u003e\u003c/a\u003eIn-game Resource Credits:\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e\u003ca href=\"https://devforum.roblox.com/t/vgvc2s-model-mega-pack/2909671\"\u003eVGVC2’s Model Mega Pack\u003c/a\u003e\u003c/strong\u003e by \u003ca class=\"mention\" href=\"/u/vgvc2\"\u003e@VGVC2\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003e\u003ca href=\"https://devforum.roblox.com/t/cmdr-a-fully-extensible-and-type-safe-command-console-for-roblox-developers/182815\"\u003eCMDR\u003c/a\u003e\u003c/strong\u003e by \u003ca class=\"mention\" href=\"/u/evaera\"\u003e@evaera\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003e\u003ca href=\"https://devforum.roblox.com/t/webhook-service-a-simple-way-to-send-information-to-discord-webhooks-from-roblox/1380970\"\u003eWebhook Service\u003c/a\u003e\u003c/strong\u003e by \u003ca class=\"mention\" href=\"/u/luascape\"\u003e@LuaScape\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003e\u003ca href=\"https://devforum.roblox.com/t/tux-physics-tails-v3-%E2%80%94-realistic-tail-physics-for-roblox-characters/3648854\"\u003eTux Physics Tails\u003c/a\u003e\u003c/strong\u003e by \u003ca class=\"mention\" href=\"/u/r3dtuxedo\"\u003e@R3dTuxedo\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003e\u003ca href=\"https://devforum.roblox.com/t/minimap-render-rorenderv3/965827\"\u003eRo-Render V3\u003c/a\u003e\u003c/strong\u003e by \u003ca class=\"mention\" href=\"/u/reteach\"\u003e@reteach\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3\u003e\u003ca name=\"p-6688067-support-all-of-the-listed-resource-creators-and-their-work-86\" class=\"anchor\" href=\"#p-6688067-support-all-of-the-listed-resource-creators-and-their-work-86\"\u003e\u003c/a\u003eSUPPORT ALL OF THE LISTED RESOURCE CREATORS AND THEIR WORK\u003c/h3\u003e\n\u003chr\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-in-game-content-credits-87\" class=\"anchor\" href=\"#p-6688067-in-game-content-credits-87\"\u003e\u003c/a\u003eIn-game content credits:\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca class=\"mention\" href=\"/u/nyamuschan\"\u003e@NyamusChan\u003c/a\u003e - Entity: Projected\u003c/li\u003e\n\u003cli\u003e\u003ca class=\"mention\" href=\"/u/vr0nybtw\"\u003e@vR0nybtw\u003c/a\u003e - Keypad models, some animations\u003c/li\u003e\n\u003cli\u003e\u003ca class=\"mention\" href=\"/u/g1o4m\"\u003e@G1o4m\u003c/a\u003e - Echolocator model\u003c/li\u003e\n\u003cli\u003eShinySann23 - Badge icons, upgrade icons\u003c/li\u003e\n\u003cli\u003emotolola01 - Upgrade icons\u003c/li\u003e\n\u003cli\u003ecassregister - Upgrade icons\u003c/li\u003e\n\u003cli\u003eGlyTheFly - Upgrade icons\u003c/li\u003e\n\u003cli\u003eulacyl0n - Tracker and Shock Absorber models\u003c/li\u003e\n\u003cli\u003eh4lographic - Voice actress for Eris\u003c/li\u003e\n\u003cli\u003eCherri_Field - Voice actress for the Sin of Envy\u003c/li\u003e\n\u003cli\u003eCloverWare - Voice actor for the Sin of Sloth and The Dealer, Sound Design, Music\u003c/li\u003e\n\u003cli\u003eBulletsite - Voice actor for The Witness\u003c/li\u003e\n\u003cli\u003eGrouchy1400 - Voice actor for \u003cimg src=\"https://doy2mn9upadnk.cloudfront.net/images/emoji/twitter/slight_smile.png?v=14\" title=\":slight_smile:\" class=\"emoji\" alt=\":slight_smile:\" loading=\"lazy\" width=\"20\" height=\"20\"\u003e(Smile)\u003c/li\u003e\n\u003cli\u003enikdotpng - Radio Pack model\u003c/li\u003e\n\u003cli\u003e\u003ca class=\"mention\" href=\"/u/realneoru\"\u003e@RealNeoru\u003c/a\u003e - Animations for Smile, The Witness, The Timekeeper, Console, Rose of Envy, The Dealer, Bullseye, and Phantom’s Cloak\u003c/li\u003e\n\u003cli\u003e\u003cspan class=\"mention\"\u003e@enbycoated\u003c/span\u003e - Additional modelling\u003c/li\u003e\n\u003cli\u003eHirame_02 - Additional concept art, icon art, and badge icons\u003c/li\u003e\n\u003cli\u003e\u003cspan class=\"mention\"\u003e@pola_ized\u003c/span\u003e - Music\u003c/li\u003e\n\u003cli\u003eEveryone who’s submitted a map and had it accepted. Thank you all so much!\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://www.youtube.com/playlist?list=PLop8ErmBt4mfQp69Y9vCpN6T87qIuaKpb\" rel=\"noopener nofollow ugc\"\u003eEvery track used in-game\u003c/a\u003e by various different composers\u003c/li\u003e\n\u003c/ul\u003e\n\u003chr\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-miscellaneous-credits-88\" class=\"anchor\" href=\"#p-6688067-miscellaneous-credits-88\"\u003e\u003c/a\u003eMiscellaneous Credits\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eGame concept/design inspired by \u003ca href=\"https://www.roblox.com/games/7836133734/Minus-Elevation-TESTING\"\u003eMinus Elevation\u003c/a\u003e and \u003ca href=\"https://www.roblox.com/games/5876616139/Minus-Decendance\"\u003eMinus Decendance\u003c/a\u003e, both games made by Vanilla Deluxe\u003c/strong\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eMuch of the in-game content inspired by games like \u003ca href=\"https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/\" rel=\"noopener nofollow ugc\"\u003eThe Binding Of Isaac\u003c/a\u003e, \u003ca href=\"https://store.steampowered.com/app/632360/Risk_of_Rain_2/\" rel=\"noopener nofollow ugc\"\u003eRisk of Rain 2\u003c/a\u003e, \u003ca href=\"https://www.playbalatro.com/\" rel=\"noopener nofollow ugc\"\u003eBalatro\u003c/a\u003e, \u003ca href=\"https://store.steampowered.com/app/1966720/Lethal_Company/\" rel=\"noopener nofollow ugc\"\u003eLethal Company\u003c/a\u003e, and \u003ca href=\"https://deltarune.com/\" rel=\"noopener nofollow ugc\"\u003eDELTARUNE\u003c/a\u003e\u003c/strong\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDonations and funding assistance by various users, thank you all so much!\u003c/strong\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eAll of our testers, thank you all so much!!\u003c/strong\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\u003chr\u003e\n\u003ch2\u003e\u003ca name=\"p-6688067-made-with-love-by-foxxive-studios-89\" class=\"anchor\" href=\"#p-6688067-made-with-love-by-foxxive-studios-89\"\u003e\u003c/a\u003eMade with love by Foxxive Studios\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca class=\"mention\" href=\"/u/foxxive\"\u003e@Foxxive\u003c/a\u003e - Creator, Lead Game Designer, Building, Art Direction, Lead UI designer, Voice acting, Additional Concept art\u003c/li\u003e\n\u003cli\u003e\u003cspan class=\"mention\"\u003e@bTolcs\u003c/span\u003e - Co-Owner, Lead Builder, Lead Environmental Designer, Additional Game Design\u003c/li\u003e\n\u003cli\u003e\u003cspan class=\"mention\"\u003e@Hamailini\u003c/span\u003e - Lead Artist, Lead Concept Artist, Lead Character Designer\u003c/li\u003e\n\u003cli\u003e\u003cspan class=\"mention\"\u003e@Karmatiz_e\u003c/span\u003e - Emotional Support, Additional concept art, Additional Game Design\u003c/li\u003e\n\u003cli\u003e\u003ca class=\"mention\" href=\"/u/saturniidfluff\"\u003e@SaturniidFluff\u003c/a\u003e - Scripting, Additional Game Design, Additional Art assets/direction\u003c/li\u003e\n\u003cli\u003e\u003ca class=\"mention\" href=\"/u/nickaladormz\"\u003e@Nickaladormz\u003c/a\u003e - Scripting, Additional Game Design\u003c/li\u003e\n\u003cli\u003e\u003ca class=\"mention\" href=\"/u/EYES_EVERYWHERE45\"\u003e@EYES_EVERYWHERE45\u003c/a\u003e - Animating, Modelling, Additional Character Design, Sound Design, Visual Effects\u003c/li\u003e\n\u003cli\u003e\u003ca class=\"mention\" href=\"/u/thorne_doodle\"\u003e@THORNE_DOODLE\u003c/a\u003e - Modelling, Additional Character design, Additional Animation\u003c/li\u003e\n\u003cli\u003e\u003cspan class=\"mention\"\u003e@AutumnRare\u003c/span\u003e - Modelling, Additional Concept Art, Animation\u003c/li\u003e\n\u003c/ul\u003e\n\u003chr\u003e\n\u003cp\u003e\u003c/p\u003e\u003cdiv class=\"lightbox-wrapper\"\u003e\u003ca class=\"lightbox\" 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