I got this error when I was testing my events, why is this occuring?
‘’'lua
local GameData = game.ReplicatedStorage.GameData
local Assets = game.ServerStorage.Assets
local Folder = game.Workspace.Folder
local TweenService = game:GetService(“TweenService”)
local Status = GameData.Status
local Settings = {
Intermission = 10,
PlayersNeeded = 1,
TimeBetweenEvents = 5,
RoundInProgress = GameData.RoundInProgress.Value
}
local function CalculatePlayers()
local NumberOfPlayers = #game.Players:GetPlayers()
return NumberOfPlayers
end
local function Events(player)
local RandomEvent = math.random(1,5)
local Plate = player.Character:FindFirstChild(“PlateValue”).Value
if RandomEvent == 1 then
Status.Value = player.Name.. " Plate will turn green"
Plate.PartColor = BrickColor.new("Shamrock")
elseif RandomEvent == 2 then
local Shrink = math.random(20, 85)
Status.Value = player.Name.. " plate will be crushed "..Shrink.. " studs."
local ShrinkInfo = TweenInfo.new(
0.75,
Enum.EarningStyle.Linear,
Enum.EarningDirection.Out,
0,
false,
0
)
local Tween = TweenService:Create(Plate, ShrinkInfo, (Plate.Size - Vector3.new(Shrink, 0, Shrink))):Play()
elseif RandomEvent == 3 then
local Grow = math.random(20, 85)
Status.Value = player.Name.. " plate will be gifted with "..Grow.. " studs."
local ShrinkInfo = TweenInfo.new(
0.75,
Enum.EarningStyle.Linear,
Enum.EarningDirection.Out,
0,
false,
0
)
local Tween = TweenService:Create(Plate, ShrinkInfo, (Plate.Size - Vector3.new(Grow, 0, Grow))):Play()
elseif RandomEvent == 4 then
Status.Value = player.Name.. " will be dried up to dust"
Plate.Material = "Sand"
elseif RandomEvent == 5 then
Status.Value = player.Name.. " will get a drooling nuisance"
local Zombie = Assets["Drooling Zombie"]:Clone()
Zombie.Parent = game.Workspace
Zombie.HumanoidRootPart.Cframe = Plate.CFrame * CFrame.new(0, 2, 0)
end
end
while wait() do
if CalculatePlayers() >= Settings.PlayersNeeded then
for i, v in pairs(Folder:GetChildren()) do
if v then
v:Destroy()
end
end
local PlayersInGame = {}
-- where the game starts
for i = Settings.Intermission, 1, -1 do
Status.Value = "intermission - "..i
end
Status.Value = "The Round is ready to begin!"
Settings.RoundInProgress = true
wait(5)
local Plates = Assets.Plates:Clone()
Plates.Parent = game.Workspace.Folder
for keyvalue, player in pairs(game.Players:GetPlayers()) do
if player.Character:FindFirstChild("Humanoid") then
if player.Character.Humanoid.Health >=1 then
table.insert(PlayersInGame, keyvalue, player)
player.Team = game.Teams.Survivors
for i, v in pairs(Plates:GetChildren()) do
if v.Settings.OwnerOfPlate.Value == "None" and not player.Character:FindFirstChild("PlateValue") then
v.Settings.OwnerOfPlate.Value = player.Name
player.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(0, 2, 0)
local PlateValue = Instance.new("ObjectValue")
PlateValue.Parent = player.Character
PlateValue.Value = v
PlateValue.Name = "PlateValue"
end
end
end
end
end
for i, v in pairs(Plates:GetChildren()) do
if v.Settings.OwnerOfPlate.Value == "None" then
v:Destroy()
end
end
wait(5)
repeat
for i = Settings.TimeBetweenEvents, 1, -1 do
Status.Value = "Next Event is in "..i.. " seconds!"
wait(1)
end
if #PlayersInGame >= 1 then
local Value = math.random(1, #PlayersInGame)
local RandomPlayer = PlayersInGame
Events(RandomPlayer)
wait(5)
else
for i, v in pairs(PlayersInGame) do
table.remove(PlayersInGame, 1)
end
end
until Settings.RoundInProgress == false
else
-- not enough players
Status.Value = "At least two players are needed to anger the gods!"
end
end
‘’’