GAME OVERHAUL - 20+ NEW SYSTEMS
One of our largest technical and gameplay updates yet. This update focuses on smoother combat, cleaner UI, stronger, and new systems such as: building, crafting, money printers, varoons utility, body armours, economical overhaul, max level buffs, and a lot more. See below.
COMBAT OVERHAUL
- Melee reworked - lagging hitboxes have been removed.
- Added combo-reset cooldowns for combo melee weapons.
- Gun hit registration improved with near zero latency impact
- Added weapon damage indicators.
- You can no longer aim while in Safety Mode.
- Stamina has been doubled.
- Removed the stamina bar; a vignette now appears below 30% stamina, with a heartbeat when exhausted. See your game pfp for the stamina indicator.
- Added indicators for lockpicking and baton printer confiscation.
- 9 NEW GUNS!
NEW UTILITY EQUIPMENT
- New Shoulder Turret
- New Vests
- New Life Monocle
- Doctors now receive a permanent Medkit.
- C4 can now be planted on player-built structures to explode them.
BUILDING & BUSINESS
- New Building Mode
- Sell items directly to players when around your cash register. Shelves can now be used to sell items while away.
- Commercial and healing beds (set the fee) can support player-run hotels and hospitals.
- Place down a vault to access your lockers, costs money to place. Set a fee for others to use, free for you. The vault prop can be lockpicked/destroyed for money, the items in your lockers are safe however.
- Ammo Stations instantly replenish your ammunition reserve.
- Wardrobes now handle appearance customization, including custom 2D clothing (use your own), and crate accessories.
- Barber/Tailor UI has been merged and redesigned for ease of use.
SHOPS & ECONOMY
- Restaurants have been converted to the standard World Shop system.
- World Shops now automatically open through proximity instead of requiring individual click prompts.
- Shop auto-open distance can be configured in Settings.
- Wallet and Bank have been combined.
- ATMs and the old Wallet system have been removed.
- Press G to view your money and access convenience storage.
- Guns, economy, and Karma have been rebalanced.
- Thieves can now steal anywhere.
UI & QUALITY OF LIFE
- Play Menu overhaul
- Role Dashboard redesigned for a cleaner user experience.
- New centralized countdown HUD replaces notification spam.
- Jail GUI replaced with a simple countdown.
- Mobile controls completely reworked. Full mobile support.
- Money, XP, and Tax floating text restyled.
- Higher contrast for the Grab Ingredients minigame.
- Smoother transition between the Death Screen and Main Menu.
- Removed the Seats/Beds topbar button.
- Integrated new badges and removed obsolete Gift Badges.
NEW KEYBINDS
- G β Inventory / Storage / Vehicles / Vault / Money
- J β Toggle Hat
- T β Regime Overview
- Y β Quick Chat
LAW, POLICE & POLITICS
- Team requirements overhauled; eligible Gamepasses can bypass certain requirements.
- Police Wanted ESP removed - this is no longer a passive ability.
- Laws now generally apply inside the City only.
- Most crimes require a witness:
- Government player within 20 studs, or
- TA surveillance camera.
- Trespassing and immigration offences do not require standard witnessing.
- Certain crimes remain enforceable globally, including lockpicking, vandalism, illegal printers, and similar offences.
- Party bribes/orders have been reworked: objectives are now delivered to Capture Zones instead.
ENGINEERING & PERFORMANCE
A substantial portion of this update restructures the gameβs backend for better performance, consistency, and future development.
We centralised:
- Distance & Zone checks
- Datastore lookups
- Movement
- Spending
- Values
- Attributes
- Varoons handling
We also introduced a new State Manager and resolved multiple underlying developer-console errors.
MUSIC
- Added new music presets.
- Stationary Music box to put your own Custom Song ID