I need some help on this.
What should I do when the character is looking up fighting someone with high ground, because the camera blocks the player’s view?
I need some help on this.
What should I do when the character is looking up fighting someone with high ground, because the camera blocks the player’s view?
I think you should set the transparency of the characters parts depending on the camera distance. This solution is definetly not the best, but it would probably work. Or another solution you could do is the lower the camera is, the closer it gets to the player and at a certain point it would turn into fps. These are the options i can think of right now.
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