Hey! I played your game, and the tutorial really helped!
Your game is really cool, but I do have a little bit of feedback for you before you make it public.
First, it would be nice if there was a teleport button to the multi upgrade thing.
Second, I played the minigame with the clover and the rocks, and as on mobile, the joystick still works through the gui and moves around, which is kinda distracting. So you could just set the player’s movement speed to 0 during the minigame.
And finally, it’s not exactly apparent as to what purpose the rocks serve. Maybe if you could add some sort of explanation to that in the tutorial or something.
After playing your game, I’m still not sure what the luckstones are for, and they all look identical with only a number to distinguish them. I would suggest adding some sort of color change for each of them & place the number on the rock icon.
I noticed how there was quite a bit of walking between important locations, such as the multi being in the corner. The associated stats weren’t convenient to access, requiring you to walk to their respective stands to view your stats.
Standing on the pads for luckstones & exp wasn’t very interesting, but I did enjoy the minigames which gave you something to do. I would suggest giving the player more things to do while waiting, and maybe hide irrelevant upgrades until they are unlocked to avoid overwhelming the player.
Luckstones boost cash. I didn’t realize this wasn’t obvious (but looking at the tutorial, I guess it wasn’t clear, it just said that higher tiers give more). So I changed the tutorial a bit and put something in the luckstones gui telling you about it.
The Luckstone tiers are too boring; maybe each tier should have a different visual.
Standing on a button AFK has been done many times. Your game doesn’t add anything special. Compared to other incremental games (Garden, Omega Rarities 2), I don’t feel it has anything unique or something that hasn’t been done before.
Overall, the game has potential, but it feels like it’s missing something.
liked the style, but the tutorial felt a bit glitchy. i had no cash to actually play, so that was a bummer. imo, you should probably tweak a few things before you start promoting it. no BGM and no clear objective made it hard to stay focused. still, these are just minor issues you can totally fix. looking forward to seeing it improved!
After playing your game for an hour & making it to the third area with gems & energy & golden clovers, I noticed:
Walkspeed upgrades don’t tell you how much they increase your walkspeed
Maxing out an upgrade/reaching the max upgrade amount minus 10 causes the button to display inf
Quests stop being useful after a while
There is a large jump towards the next button from 100Sp to 10QdDe (this is where I stopped playing)
Stopping multi resets from resetting areas honestly isn’t that useful, since you end up being able to buy the area back very quickly anyways (it is a nice quality of life improvement I guess)
Additionally, it gets more difficult to keep track of which stats you need to invest in as you progress, so a way of viewing all of your unlocked stats would be very helpful.