Dev update: 27/2 (UI)
Heyo, this is Manami from the development team and we will post our latest update of the UI in our new RP site.
There’s a lot of things we’ve finished (UI), we are now left with some interaction GUI, leaderboard system, health indicator, pickpocket UI etc.
Let’s talk about the main game core element, which is the main menu.
The Main menu
This time, we are adopting the user-interface design Valve used for their second edition adaptation of the famous scientific based game Portal aka Portal 2.
In the menu, there will be 4 buttons.
Play, Team Selection, Store & Credits which can be pressed by a tracking device.
Apart from the main screen, others are pretty much pointless to explain. Anyway, here’s a sneak peak for you to look at: https://i.imgur.com/6KX7RuE.png
Alright, let’s talk about the next one, Payoff checks, citations
The payoff checks is pretty much for each day you work in the facility, you will get more payoff if you have a higher rank, or you can pay for us to have a slightly bonus on payoff. Which is optional.
Here’s a sneak peak of the check and the citation:
papers please reference?
The third, E to interact UI. Nothing so special but I will put sneak peak of the UI here as well.
We might make a few changes to the UI so what you are seeing might be not the final version.
Then, the inventory. Which is pretty cool, like really cool.
Pros:
- Equip tool via keycode
- Equip tool via mouse
- Enjoy that hovering/equipping effect
- Very smooth tooltip
Cons:
- No dragging tools (yikes)
Videos:
Imgur Imgur Imgur: The magic of the Internet
Anyway, that’s pretty much it for now, the others is considered pointless to explain or not even done yet. We’ll see you again soon.
Best regards,
Manami from Systemtech’s SCPF