I have an issue where the game I’m working on will randomly encounter 279 errors upon joining, either from a teleport or simply pressing the play button. Upon inspection of the client logs, the only commonality between failed joins is that they all have the same DatacenterId and every successful join has some other DatacenterId. This has happened at least a dozen times. It seems to only happen with my experience (I can’t confirm this though. I just have no examples of joining another game with this ID on my PC right now). I know the server isn’t hanging on start either because I have a debug service that writes to a MemoryStore to report server stats, and the failing servers show up until they close due to ServerEmpty. I have attached the DatacenterId, the place/universe ID, and a client log in the private section.
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