2d game feedback UwU

Hiiii me and someone made a cool game that we want feedback on.

Sooo we closed the game down. We’ll have it opened once gameplay is improved and difficulty is toned better as that’s what all of the replies are asking. Thank you for helping me you all, you guys rock!

I’ll create another post or just continue with this when the game’s properly done.

  • Super cool game 10/10
  • Neat! 8/10
  • Eh? 4/10
  • Bad game 1/10
0 voters

Total rating of the game from the above poll: 80.4 percentage. Which isn’t that bad… I guess… But yknow I’m going to be optimistic and consider the top 2 rows and so it becomes 92 percent =D

(lol)

tysm <3

9 Likes

Woah! Better than I could make, for sure.
Nice game and really cool art, but you could add sounds based on altitude, more sounds in general.
Overall great!

trolling me.


also why is there a FULL ON KICK on that sanity check?

game is too difficult and lacks substance, but the design and polish is nice

5 Likes

“Dodging obstacles” is an overused concept. Can you define what makes your “dodging obstacles” game great or unique?

May seem harsh, but I want to help you.

2 Likes

I have the sounds ready. The game is just an early test version (in its current state) that i made public to know if people would play it or not and to know what I could add.

Because I have free will and I don’t hesitate to use it. (I was lazy.)

I made it more difficult after hearing a review from someone else that it seemed too easy. I’ll try to strike a balance. As for substance, tell me what substance you’ll like to see. I have more models, effects, skins and upgrades planned as well as more obstacles like an air plane, rain clouds, also another level to the game called “space” as you go up which introduces meteors. Also planned on adding aliens which can send in missiles or lasers (like in jetpack joyride)

Art style?

1 Like

In my opinion, people mainly play games because of fun. For example, if a game is boring (not fun), will the art style help much?

2 Likes

No.

How do I make it fun then?

I have many obstacles planned as I listed them above as well as different levels. Should I.. maybe say add bosses?

Say, a giant meteor heading your way, the player is given some machine guns and they must destroy it and avoid the falling debris.

Or egg man from sonic.

1 Like

Gravity feels weird and what even happened here

Now that’s a game that i call: This needs way more attention.

but seriously though, this game needs way more active players.

The gameplay and Theme idea is great, although its a bit hard for me.

1 Like

Welp, that’s a idea for sure but the second idea doesnt really suit the game. My opinion though

Very fun, but I cheesed the game by just holding space on the edge, consider fixing this, would also like to see difficulty ramp up rather than be static. The reason some people might find it difficult or easy is because they’re dropped into the difficulty before they even get a feel for the movement. Consider having very little obstacles early on and upping that number up the higher you get, with a cap of course

Were you playing at above 60 fps? AFAIK the game bugs at 60+ fps. deltatime isn’t set up as of now correctly.

Tysm :heart:

What part of the idea? The sonic reference? The machine guns? I mean it’s not specifically machine guns, it could be magical and stuff, not exactly guns.

Yeah… I know.. I’m using perlin noise with a seed map to get more consistent clouds. I’ll probably increase the x value or just add another noise map or something.

As for the difficulty scale, it’s a great idea! I’ll have it done.

1 Like

i found this a little crazy considering i used delta time in scratch, but then i remembered one of the roblox dev stereotypes: “delta time is never used”

you should probably use delta time

Duh, but the game isn’t done yet so I didn’t want to spend some time to re-purpose the stuff.

Delta time isn’t that hard to use, so it’s not the kind of thing where you want to come back later and do it.

News Flash: I know. I’ve been doing this hell for like 6 years now.

But I can just do it later on can’t I?

It’s a lot easier if you do it as soon as you can. Plus, most of the time the usage of delta time is just x * dt anyway.

Very good game not gonna lie, It just need more substance to gameplay maybe even a hard mode.

I know

But I can’t. I’m having massive burnouts from studio and so is my friend that worked on this (the game is under their profile) and hence, we just decided to stay away from it for a while.

There are some bugs that we noted. Some are:

Airship model doesn’t work properly.
Hitboxes are inaccurate for the left side of the cloud. (What???)
Deltatime (as you know.)

Thank you! I’m planning on doing that.

Done that. Now it works with 60+ fps.