Hiiii me and someone made a cool game that we want feedback on.
Sooo we closed the game down. We’ll have it opened once gameplay is improved and difficulty is toned better as that’s what all of the replies are asking. Thank you for helping me you all, you guys rock!
I’ll create another post or just continue with this when the game’s properly done.
Super cool game 10/10
Neat! 8/10
Eh? 4/10
Bad game 1/10
0voters
Total rating of the game from the above poll: 80.4 percentage. Which isn’t that bad… I guess… But yknow I’m going to be optimistic and consider the top 2 rows and so it becomes 92 percent =D
Woah! Better than I could make, for sure.
Nice game and really cool art, but you could add sounds based on altitude, more sounds in general.
Overall great!
I have the sounds ready. The game is just an early test version (in its current state) that i made public to know if people would play it or not and to know what I could add.
Because I have free will and I don’t hesitate to use it. (I was lazy.)
I made it more difficult after hearing a review from someone else that it seemed too easy. I’ll try to strike a balance. As for substance, tell me what substance you’ll like to see. I have more models, effects, skins and upgrades planned as well as more obstacles like an air plane, rain clouds, also another level to the game called “space” as you go up which introduces meteors. Also planned on adding aliens which can send in missiles or lasers (like in jetpack joyride)
Very fun, but I cheesed the game by just holding space on the edge, consider fixing this, would also like to see difficulty ramp up rather than be static. The reason some people might find it difficult or easy is because they’re dropped into the difficulty before they even get a feel for the movement. Consider having very little obstacles early on and upping that number up the higher you get, with a cap of course
Were you playing at above 60 fps? AFAIK the game bugs at 60+ fps. deltatime isn’t set up as of now correctly.
Tysm
What part of the idea? The sonic reference? The machine guns? I mean it’s not specifically machine guns, it could be magical and stuff, not exactly guns.
Yeah… I know.. I’m using perlin noise with a seed map to get more consistent clouds. I’ll probably increase the x value or just add another noise map or something.
As for the difficulty scale, it’s a great idea! I’ll have it done.
i found this a little crazy considering i used delta time in scratch, but then i remembered one of the roblox dev stereotypes: “delta time is never used”
But I can’t. I’m having massive burnouts from studio and so is my friend that worked on this (the game is under their profile) and hence, we just decided to stay away from it for a while.
There are some bugs that we noted. Some are:
Airship model doesn’t work properly.
Hitboxes are inaccurate for the left side of the cloud. (What???)
Deltatime (as you know.)