Hi!
So i am working on this 2d sidescroller game where you only can move left or right, and so far i got it working. Now i also want to let the humanoid climb ladders etc. when those are climeable offcourse. Anybody got any thoughts on how to make that work? i tried placing a truss just there so the humanoid still “bumps” on it and goes climbing but thats not the solution im aiming for since than your climbing on the side’s and have to jump off if you dont want to climb.
So im looking for this:
Humanoid can freely walk past the climeable and if the player wants to climb he/she press w (for example) to start climbing.
Controlscript so far:
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local ContextActionService = game:GetService("ContextActionService")
local jumping = false
local leftValue, rightValue = 0, 0
local function onLeft(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
leftValue = 1
elseif inputState == Enum.UserInputState.End then
leftValue = 0
end
end
local function onRight(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
rightValue = 1
elseif inputState == Enum.UserInputState.End then
rightValue = 0
end
end
local function onJump(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
jumping = true
elseif inputState == Enum.UserInputState.End then
jumping = false
end
end
local function onUpdate()
if player.Character and player.Character:FindFirstChild("Humanoid") then
if jumping then
player.Character.Humanoid.Jump = true
end
local moveDirection = rightValue - leftValue
player.Character.Humanoid:Move(Vector3.new(moveDirection,0,0), false)
end
end
RunService:BindToRenderStep("Control", Enum.RenderPriority.Input.Value, onUpdate)
ContextActionService:BindAction("Left", onLeft, true, "a", Enum.KeyCode.Left, Enum.KeyCode.DPadLeft)
ContextActionService:BindAction("Right", onRight, true, "d", Enum.KeyCode.Right, Enum.KeyCode.DPadRight)
ContextActionService:BindAction("Jump", onJump, true, Enum.KeyCode.Space, Enum.KeyCode.Up, Enum.KeyCode.DPadUp, Enum.KeyCode.ButtonA)
image to explain the situation a bit
I have searched the forums but didnt found anything about this.
Thanks all for reading!