i posted this problem a few days ago, and the problem wasn’t solved, and i’m looking to see if anyone can help me with it.
the problem is with a remake of .dodge the teapots of doom’. the teapots are spawned in, and do not kill the player. it keeps giving me the error “teapots is not a valid member of workspace”.
below are the scripts inside of the game. if you can figure out why it’s broken, please leave a suggestion. also, i’m very new to scripting.
The error is happening becuase the script expects a model called Teapots under workspace hence
game.Workspace.Teapots
Additionally within this model it is expecting a part called Spawn which is where the script will send players to spawn.
game.Workspace.Teapots.Spawn
This is probably because you are trying to rework a map system into your game without considering that this script is for a single “Teapots” model in workspace.
Since you have multiple maps it will need to be changed in order to properly locate and reference the spawn location like @Grayseon suggested. Perhaps it should be this instead with the proper naming for the spawn location as SpawnLocation instead of Spawn.