Tried to make a fungus simulation on roblox still working on it…
Started with 2D model:
Start fiddling with 3D by adding other vectors:
Instead of parts I started using trails with a loop and random variations:
Tried to make a fungus simulation on roblox still working on it…
Started with 2D model:
Start fiddling with 3D by adding other vectors:
Instead of parts I started using trails with a loop and random variations:
You should make a lightning generator with this
This is cool! How do you plan on optimizing it, or how does it work?