I’ve been making both 2D and 3D fragment shaders on Roblox for quite a few years now and would like to know what you think of this and what it could possibly be used for? Right now it’s just a showcase, and I have no clue if it has any real use-cases in games?
It’s running in parallel on 20 different ‘actors’ (melody by me):
You can try it out here if you want:
Thanks.